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Combat Grounds

Combat Grounds

A Roblox experience owned by Innovation Inc. Military.

ShooterENmilitarypvpzombie survival

Description (written by the developer; not a statement by this register)

Combat Ground is the official combat and training ground of Innovation Inc. Military. Take part in intense multiplayer military combat across Installation-05, a remote facility built to house some of IIM's most important operations. Choose your side and fight for control of the installation. As IIM Personnel, defend the facility, protect Project Stargate, and stop the rebellion from sabotaging the base. As a Rebel, fight your way into the facility, destroy critical infrastructure, and bring IIM's operations to a halt. Installation-05 is also home to Project Stargate, a mysterious ring discovered beneath the facility that IIM has recently begun investigating. Nobody knows what is on the other side. Combat Ground features multiplayer PvP, team-based combat, a wide variety of firearms and military equipment, cooperative gameplay, and a zombie survival mode. Choose a side. Gear up. Fight for Installation-05.

Last updated by the developer 10 Aug 2026, 14:12 UTC.

0
playing (measured 10 Aug 2026, 21:34 UTC)
859
lifetime visits
95%
liked (20 👍 / 1 👎)
16
favourites (18.6 per 1k visits)
8 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DEAGLE | Exclusive
5,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Conflict Resolved · progression60 · 0.00% win
Self Destruct · progression32 · 0.00% win
Hurt Me Plenty · progression0 · 0.00% win
Nightmare! · progression0 · 0.00% win
Ultra-Violence · progression0 · 0.00% win
Hey, Not Too Rough · progression0 · 0.00% win
I'm Too Young To Die! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9510097.520 August 2026 — 100 % liked9 September 2026 — 100 % liked9 October 2026 — 100 % liked19 October 2026 — 100 % liked29 October 2026 — 100 % liked8 November 2026 — 95 % liked20 August 20268 November 2026
6 measurements spanning 81 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Nov 2026, 23:2295-5
29 Oct 2026, 22:36100no change
19 Oct 2026, 16:04100no change
9 Oct 2026, 15:47100no change
9 Sept 2026, 07:20100no change
20 Aug 2026, 03:38100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.