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Dead Sky [alpha]

Dead Sky [alpha]

A Roblox experience owned by Relpeng Studios.

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Dead Sky [alpha] is a survival experience created on 2025-03-08. It currently has 23 players and 35,115,049 lifetime visits. The game holds 98,793 favorites and maintains a 77% like percentage. Players scavenge ruins and manage resources in a desert setting.

Description (written by the developer; not a statement by this register)

The sky is blue, and the desert stretches endlessly below. You’re stranded in the middle of it all, with nothing but a hot air balloon and a fragile raft to keep you afloat. Scavenge for loot in abandoned ruins, but be careful—zombies lurk in the sands, waiting for their chance. Expand and upgrade your raft, manage your food and fuel, and fight to stay in the air. The world is gone. Every day is getting more difficult. The desert feels endless. Can you reach the end? CONTROLS: Run - Shift Action 1 - F / Y (Console) Action 2 - E / X Action 3 - LMB / R2 Mouse Unlock - G

Last updated by the developer 4 Oct 2025, 14:45 UTC.

23
playing (measured 10 Aug 2026, 16:02 UTC)
35,115,049
lifetime visits
77%
liked (16,700 👍 / 4,916 👎)
98,508
favourites (2.8 per 1k visits)
8 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0215first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pirate Class
699 R$
Steampunk Class
509 R$
HUGE GUN [TROLL]
459 R$
Desert Eagle
399 R$
Gun
349 R$
4rd Trait Slot
249 R$
Katana
199 R$
Extra Health
139 R$
Radio
119 R$
Big Stomach
119 R$
Extra Space
99 R$
Extra Stamina
99 R$
Mobility Pack
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Day 1 · welcome7,353,284 · 53.4% win
Day 5 · progression513,893 · 0.70% win
Day 10 · other46,834 · 0.70% win
Day 15 · other4,539 · 0.00% win
The End · progression1,047 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7723 August 2026 — 77 % liked2 September 2026 — 77 % liked12 September 2026 — 77 % liked22 September 2026 — 77 % liked2 October 2026 — 77 % liked12 October 2026 — 77 % liked22 October 2026 — 77 % liked1 November 2026 — 77 % liked11 November 2026 — 77 % liked23 August 202611 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
11 Nov 2026, 15:4877no change
1 Nov 2026, 15:3277no change
22 Oct 2026, 15:2377no change
12 Oct 2026, 15:2177no change
2 Oct 2026, 15:2077no change
22 Sept 2026, 15:1977no change
12 Sept 2026, 15:1877no change
2 Sept 2026, 15:1577no change
23 Aug 2026, 15:0377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.