Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Undertale : Bones And dogs

Undertale : Bones And dogs

A Roblox experience owned by Undertale Judgement Simulator Fangame.

Fighting & PvPENUndertaleFightingAU

Description (written by the developer; not a statement by this register)

Introducing.. Undertale: Bones & Dogs! [[ What is Undertale: Bones And Dogs?]] Undertale: Bones & Dogs is a fighting genre game ( Also known as a SVC game ) where the current main goal is to win fights against sanses/papyruses OR against other people, even your friends! The game inspiration originates from Undertale Judgement Simulator ( Made by Toon ), Undertale Last Corridor and definetly Undertale! [[ How do i PLAY? ]] The game mechanics are pretty simple, if you're a human, you will have to go in a combat against the monsters of the underground that originates from other AU's (Alternate Universes) or from the original timeline. You will spawn with your starter weapon which is a stick, with that item you can FIGHT the entities. If you succesfully win a battle... you will be awarded GOLD and WINS! [ description will be continued soon due to the character limit. ] undertale by toby ujs by toony ubd by mey thank you toon.

Last updated by the developer 27 Jun 2026, 10:16 UTC.

0
playing (measured 14 Aug 2026, 13:32 UTC)
2,068
lifetime visits
87%
liked (26 👍 / 4 👎)
19
favourites (9.2 per 1k visits)
8 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

If you want to look around · other329 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

879088.518 August 2026 — 90 % liked28 October 2026 — 87 % liked18 August 202628 October 2026
2 measurements spanning 70 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 04:3287-3
18 Aug 2026, 20:4790first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.