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Be a Blackhole! 🕳️

Be a Blackhole! 🕳️

A Roblox experience owned by Apex Forge.

SimulatorENsimulationsize progressionmultiplayer

Be a Blackhole! 🕳️ is a Roblox simulation game, created in 2025. Players perform a repeated core task, collecting rewards that unlock further progress. Lifetime visits stand at 36,161,830, the like rating is 90%, and favorites total 3,175,072, with 7 players in the experience at last count.

Description (written by the developer; not a statement by this register)

👋 Welcome to Be a Blackhole! 🌎 Explore the map and swallow objects with your blackhole! 💀 Defeat other players by swallowing them, this increases your size! 👑 Reach the leaderboards and become the best! 👍 Like + favourite for more updates in the future! 🌐 Don't want to get eaten? Make a FREE private server! 🎁 LIKE THE GAME AND JOIN THE GROUP FOR THE MEGA BUNDLE FOR FREE! 🎁 Made with ❤️ by BG3SF

Last updated by the developer 21 Oct 2025, 15:24 UTC.

7
playing (measured 10 Aug 2026, 15:04 UTC)
36,161,830
lifetime visits
90%
liked (40,253 👍 / 4,266 👎)
3,178,069
favourites (87.9 per 1k visits)
8 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0410first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Speed!
299 R$
2x Cash
299 R$
+10k Starting Size
249 R$
x2 Size
249 R$
VIP!
199 R$
+5k Starting Size
149 R$
+1,000 Starting Size
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome21,941,038 · 100.0% win
Rookie! · welcome10,597,034 · 80.2% win
Pro! · other4,169,888 · 40.5% win
Legend! · other944,831 · 10.5% win
Grandmaster! · progression54,001 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.523 August 2026 — 91 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked1 November 2026 — 90 % liked23 August 20261 November 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:2390no change
22 Oct 2026, 15:2090no change
12 Oct 2026, 15:1990no change
2 Oct 2026, 15:1790no change
22 Sept 2026, 15:1690no change
12 Sept 2026, 15:1590no change
2 Sept 2026, 15:0690-1
23 Aug 2026, 15:0191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.