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Dead Caverns [UPDATE 1]

Dead Caverns [UPDATE 1]

A Roblox experience owned by Developers who make stuff.

SurvivalENpost-apocalyptictrain survivalmining

Description (written by the developer; not a statement by this register)

📢[UPDATE 1]📢 + ⛏️ MINING MECHANIC + 🪙 CLASS SHOP + 🧟 NEW EVENT BOSS + ⛏️ NEW CAVE EVENT + 💀 NEW MONSTER + 🌙 DAY NIGHT CYCLE WITH RANDOM EVENTS + 📱🎮 FULL MOBILE & CONSOLE SUPPORTT In 2042, the surface became uninhabitable, a choking wasteland of ash and silence. Deep below, in the abandoned veins of the Earth, a final hope rumbles on steel rails. a weaponized train piercing through endless tunnels teeming with feral mutants and flickering shadows. Supplies are scarce. Power is failing. But somewhere in the dark lies a sanctuary... or the end of the line. Board the train, man the guns, and hold your breath, salvation rides the rails… or derails in the dark. 👍Like and favorite for updates! 🤑 [UPCOMING FEATURES] +🪙DAILY SHOP +👑END CURRENCY +🧨DYNAMITE + CAVE UPDATE + NEW MOBS AND OBTAINABLES Inspired by Dead Rails!

Last updated by the developer 18 Mar 2026, 12:30 UTC.

0
playing (measured 12 Aug 2026, 14:30 UTC)
313,639
lifetime visits
78%
liked (220 👍 / 63 👎)
670
favourites (2.1 per 1k visits)
8 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Weapon Two
399 R$
Bucks200
169 R$
Weapon One
149 R$
Ironclad
99 R$
Buck100
89 R$
Bucks50
49 R$
Extra Space
29 R$
Buck25
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

777877.515 August 2026 — 77 % liked24 October 2026 — 78 % liked15 August 202624 October 2026
2 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 04:5078+1
15 Aug 2026, 00:4777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.