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The Treacherous Manor.

The Treacherous Manor.

A Roblox experience owned by The Haviton Family, 1993..

HorrorENhorrorloremystery

Description (written by the developer; not a statement by this register)

We are currently working on implementing lore. Thank you for understanding and staying tuned for the final product. :) We heavily recommend playing on PC for the best experience. The Haviton Family has lived on the hill, way above Auburne, Iceland, for generations, guarding their faith, their rituals, and a blessing they refuse to explain. I wouldn't dig too deep, however. Some homes keep history. This peculiar manor rather remembers. Hold left shift to sprint, release to stop sprinting. Game contains rapid flashing lights. If you have epilepsy, please play at your own risk.

Last updated by the developer 10 Aug 2026, 23:30 UTC.

0
playing (measured 11 Aug 2026, 17:01 UTC)
22,320
lifetime visits
80%
liked (169 👍 / 42 👎)
237
favourites (10.6 per 1k visits)
8 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

No turning back. · progression2,626 · 100.0% win
Encountered The Kennari. · other1,378 · 0.00% win
Bittersweet. · other176 · 0.00% win
Why was this locked? · other176 · 0.00% win
Discovered The Attic Key. · collection44 · 0.00% win
His Secret. · secret35 · 0.00% win
The walls breathe. · secret0 · 0.00% win
Heart Stopper. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.516 August 2026 — 81 % liked26 August 2026 — 81 % liked5 September 2026 — 81 % liked15 September 2026 — 80 % liked25 September 2026 — 81 % liked5 October 2026 — 80 % liked15 October 2026 — 80 % liked16 August 202615 October 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 09:3880no change
5 Oct 2026, 09:3780-1
25 Sept 2026, 09:3681+1
15 Sept 2026, 08:0280-1
5 Sept 2026, 08:0181no change
26 Aug 2026, 07:5081no change
16 Aug 2026, 07:4981first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.