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PacMan Fights!🍒

PacMan Fights!🍒

A Roblox experience owned by Namcai Entertainment.

Fighting & PvPENpac-manteam-based combatbeta

PacMan Fights!🍒 is a fighting-pvp Roblox experience created on 2025-03-08. The game has recorded 2,217,178 lifetime visits and holds a 70% like percentage. Currently, 0 users are playing, and the title has accumulated 1,999 favorites. The description notes inspiration from Bandai Namco's PAC-MAN and other community games.

Description (written by the developer; not a statement by this register)

The Pac Buds and the Evil Ghouls will try anything to take down eachother. Inspired in the game "PAC-MAN" by Bandai Namco :D (game is beta) Welcome to PacMan Fights! Choose a team, and try to eliminate the other! By the Creator of 'Pacman vs Roblox', EpikAwesom (Pizco). (Some aspects of the game are Inspired in "Pac-Zombie Survival" by @FrootLoopsPoptart and "Pac-Blox" by @RyCitrus) Music used in-game: ------------------------------------------------------------------ Main Menu = NemesisTheory - Show no Tears Track 1 = NemesisTheory - Rose at Meridiem Track 2 = NemesisTheory - Rose at Twilight Track 3 = NemesisTheory - Rose at Nightfall Track 4 = NemesisTheory - Rose at Dawn Track 5 = NemesisTheory - Rose at Midnight Track 6 = NemesisTheory - Rose at Eclipse

Last updated by the developer 26 Apr 2026, 17:23 UTC.

0
playing (measured 11 Aug 2026, 18:47 UTC)
2,217,178
lifetime visits
70%
liked (413 👍 / 174 👎)
2,000
favourites (0.9 per 1k visits)
8 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Speed!
20 R$
X2 Credits!
15 R$
Donation!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome872,134 · 58.5% win
Boo.. · other415,890 · 9.8% win
Yum! · other414,383 · 0.00% win
Pac-Winner! · progression340,826 · 0.00% win
Evil Champion! · other266,781 · 9.8% win
Sprinter! · other210,105 · 19.5% win
Jumper! · other160,974 · 29.3% win
Pro Gamer! · other68,629 · 0.00% win
December 2025 (CHRISTMAS HOLIDAY) · other61,719 · 0.00% win
I Met CreatorPS · social13,918 · 0.00% win
Obstacle Curse! · other2,605 · 0.00% win
It's a secret. · secret1,504 · 0.00% win
Annoying · other560 · 0.00% win
what the #1 · other153 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

707170.514 August 2026 — 70 % liked24 August 2026 — 71 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:3170-1
24 Aug 2026, 08:3571+1
14 Aug 2026, 08:3570first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.