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Hallow's Eve 2014: The Witching Hour Returns

Hallow's Eve 2014: The Witching Hour Returns

A Roblox experience owned by Events Rebooted.

AdventureENHalloweenMonster FightingEvent

Description (written by the developer; not a statement by this register)

This game is a reboot, you will not be rewarded with any catalogue items. Event's Release Date & Conclusion: 10/13/2014 - 10/31/2014 Description: Welcome to the Hallow's Eve. Rumors are abound that Fabled and Extinct monsters and creatures alike are out to destroy all candy. For they dislike sweets and Halloween. But mostly sweets. As fate would have it, they are also weak against Candies. Maybe it's their weakness they want to eliminate before World Domination. In any case, it's time for ROBLOXians to make a stand against these monsters and show them the power of the Candy. Fight!

Last updated by the developer 8 Dec 2025, 20:28 UTC.

0
playing (measured 11 Aug 2026, 07:48 UTC)
532
lifetime visits
95%
liked (20 👍 / 1 👎)
29
favourites (54.5 per 1k visits)
8 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Troll Summoner
100 R$
Rapid Candy Launcher
25 R$
Candy Bomb
25 R$
Monster Compass
15 R$
Monster Radar
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Dawnzilla · other93 · 0.00% win
Ghosslings · progression43 · 0.00% win
Specialist Zombie Horde · progression40 · 0.00% win
Clutter · progression31 · 0.00% win
Dino Pack · collection30 · 0.00% win
Were-pack · progression29 · 0.00% win
Mummies · collection12 · 0.00% win
Zombie Horde · other10 · 0.00% win
Troll Warlord · progression9 · 0.00% win
Jack-o-Lantern · other3 · 0.00% win
Vlad the Impaler · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9521 August 2026 — 95 % liked31 August 2026 — 95 % liked21 August 202631 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 05:4995no change
21 Aug 2026, 01:4995first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.