ROB MANSION OBBY!
A Roblox experience owned by silly money.
ObbyENHeistMansionParkour
ROB MANSION OBBY! is an obby experience created on 2025-03-08. It has accumulated 3,398,602 lifetime visits and 705,499 favorites. The game holds a 46% like percentage. Currently, zero users are playing. The description mentions 31 stages and a heist theme.
Description (written by the developer; not a statement by this register)
💰 Get ready to break into Mr. Rich’s newly upgraded mansion! With 31 intense stages, this heist won’t be easy—security is tighter, traps are everywhere, and only the best robbers will make it out with the loot. Can you escape without getting caught? Play now and find out! 👍 Please leave a like and favorite if you enjoyed the game! Join the group to stay updated on more exciting games like this. 💰 Buying gamepasses supports the development of the game and helps me create even better content! 💰 💖 JOIN our group for special in-game perks: https://www.roblox.com/groups/35425288 [TAGS]: Obby, Cartoony, Fun, Adventure, Escape, Robbery, Heist, Steal, Loot, Parkour, Morphs, Free, Happy, Gears, Admin, Easy, Obstacle Course, Thrilling, Challenging, Vault, Security, Mansion, Rich, Luxury, Guard, Traps, Sneaky, Hidden Passages, Secret Rooms, Escape Plan.
Last updated by the developer 17 Oct 2025, 02:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.