Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Subliminal Something

Subliminal Something

A Roblox experience owned by Ligma Games.

HorrorENmazehorrorentities

Description (written by the developer; not a statement by this register)

A terrifying maze horror experience where you are never truly alone. 🌀 Navigate an ever-changing labyrinth filled with lurking entities. 🎧 Headphones & max graphics recommended for full immersion. ⭐ Join Ligma Games for exclusive in-game rewards! 🛠️ Updates and new entities coming soon. Some mechanics may change!

Last updated by the developer 21 May 2026, 01:52 UTC.

0
playing (measured 22 Aug 2026, 03:35 UTC)
512
lifetime visits
100%
liked (8 👍 / 0 👎)
4
favourites (7.8 per 1k visits)
8 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

starter crate
425 R$
Vip
300 R$
2x crystals
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

No Mercy · progression2 · 0.00% win
Meet A Dev · other2 · 0.00% win
Team Player · social0 · 0.00% win
No Enemies · secret0 · 0.00% win
Halfway There · progression0 · 0.00% win
Lights Out · progression0 · 0.00% win
Lone Wolf · progression0 · 0.00% win
First Escape · progression0 · 0.00% win
Any% · progression0 · 0.00% win
Whoops! Wrong Way... · other0 · 0.00% win
Taking my Time · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.