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(👑UPDATE👑) Jacksonville Trenches

(👑UPDATE👑) Jacksonville Trenches

A Roblox experience owned by TRAPPIN NYC STUDIO.

RoleplayENFiveMRoleplayCrime

Description (written by the developer; not a statement by this register)

😈 Jacksonville Trenches (FIVEM) – Experience the hustle of New York City with stunning high-end graphics! 🌆 Choose your path: become a feared criminal or a respected citizen, and enjoy unique features like our RedZone PVP arena for intense action! Optimize performance using our in-game MENU—this game is designed for high-end devices. 📜 DMCA Disclaimer Jacksonville Trenches respects intellectual property rights and complies with the Digital Millennium Copyright Act (DMCA). If you believe any content infringes on your copyright, please provide the necessary details for removal. We swiftly address all valid DMCA claims. We also defend our original work and will dispute any false or baseless claims of infringement—especially for content never publicly released or used by others. ⚠️ No refunds are provided for in-game purchases or transactions. Tags: FiveM Roleplay sl2 rrp2,

Last updated by the developer 20 May 2025, 13:44 UTC.

0
playing (measured 16 Aug 2026, 16:32 UTC)
520
lifetime visits
92%
liked (11 👍 / 1 👎)
14
favourites (26.9 per 1k visits)
9 March 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 16:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
1,000 R$
custom emoji
1,000 R$
Looting pass
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Jacksonville Trenches · other133 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.