SULFURBORN - [BETA TESTING]
A Roblox experience owned by (TWS) Trainwreck Studios.
SurvivalENminingbase-buildingsurvival
Description (written by the developer; not a statement by this register)
THIS GAME HAS COMPLICATED ELEMENTS SOME OF WHICH WILL REQUIRE A BIT OF TIME TO FULLY LEARN YOU WILL EXTRACT MINERALS, RESEARCH, AND SURVIVE IN THE MOST CHAOTIC AND UNFORGIVING TERRESTRIAL PLANET IN OUR SOLAR SYSTEM. CONTROLS (FOR PC): F - Equip Drill (click and hold) E - Pickup Items (must be in first person) Z/X - Move items held out/in R/T/Y - Rotate items held/Build mode rotate B - To pull out Hammer WHILE HAMMER OUT PRESS: --1: Build Item --2: Destroy Item --3: Hammer Item G - Wire mode WHILE IN WIRE MODE: --LMB A ELECTRICAL COMPONENT TO START CREATING WIRE --DRAG YOUR MOUSE TO NEXT ELECTRICAL BLOCK --IF YOU DON'T HAVE ENOUGH OR TOO FAR OF A WIRE IT WILL BE RED AND NOT WORK --RMB TO REMOVE ALL CONNECTIONS FROM THE BLOCK YOU PRESSED. Q - Interact/Store blueprints PRIVATE LOBBIES WILL SAVE YOUR DATA PUBLIC LOBBIES WILL NOT MAKE DEMANDS AND SURVIVE. Scripted and Modeled by: Rasheed(@rrc_dev) Helpers: Metaa, Gato, Verner, Beaker. Mobile art by: N4m32_24
Last updated by the developer 22 Jun 2026, 17:42 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 22:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Aug 2026, 07:50 | 98 | no change |
| 18 Aug 2026, 07:48 | 98 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.