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SULFURBORN - [BETA TESTING]

SULFURBORN - [BETA TESTING]

A Roblox experience owned by (TWS) Trainwreck Studios.

SurvivalENminingbase-buildingsurvival

Description (written by the developer; not a statement by this register)

THIS GAME HAS COMPLICATED ELEMENTS SOME OF WHICH WILL REQUIRE A BIT OF TIME TO FULLY LEARN YOU WILL EXTRACT MINERALS, RESEARCH, AND SURVIVE IN THE MOST CHAOTIC AND UNFORGIVING TERRESTRIAL PLANET IN OUR SOLAR SYSTEM. CONTROLS (FOR PC): F - Equip Drill (click and hold) E - Pickup Items (must be in first person) Z/X - Move items held out/in R/T/Y - Rotate items held/Build mode rotate B - To pull out Hammer WHILE HAMMER OUT PRESS: --1: Build Item --2: Destroy Item --3: Hammer Item G - Wire mode WHILE IN WIRE MODE: --LMB A ELECTRICAL COMPONENT TO START CREATING WIRE --DRAG YOUR MOUSE TO NEXT ELECTRICAL BLOCK --IF YOU DON'T HAVE ENOUGH OR TOO FAR OF A WIRE IT WILL BE RED AND NOT WORK --RMB TO REMOVE ALL CONNECTIONS FROM THE BLOCK YOU PRESSED. Q - Interact/Store blueprints PRIVATE LOBBIES WILL SAVE YOUR DATA PUBLIC LOBBIES WILL NOT MAKE DEMANDS AND SURVIVE. Scripted and Modeled by: Rasheed(@rrc_dev) Helpers: Metaa, Gato, Verner, Beaker. Mobile art by: N4m32_24

Last updated by the developer 22 Jun 2026, 17:42 UTC.

0
playing (measured 12 Aug 2026, 22:20 UTC)
3,334
lifetime visits
98%
liked (46 👍 / 1 👎)
74
favourites (22.2 per 1k visits)
9 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 22:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

idk donate or somethin
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Betatester · welcome267 · 50.0% win
Unoxygenated · progression133 · 0.00% win
Oxygenated · other76 · 0.00% win
See them · other54 · 0.00% win
That's no person · secret52 · 0.00% win
Practical Engineering · other14 · 0.00% win
The Blooming · progression12 · 0.00% win
Intracranial Pressure · progression12 · 0.00% win
Early Symptoms · other12 · 0.00% win
CANTHUS · secret0 · 0.00% win
Tornado Watch · other0 · 0.00% win
Catacombs · progression0 · 0.00% win
Julia T · other0 · 0.00% win
You Participated · welcome0 · 0.00% win
Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9818 August 2026 — 98 % liked28 August 2026 — 98 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 07:5098no change
18 Aug 2026, 07:4898first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.