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CLIMB THE LADDER 🎮🔴

CLIMB THE LADDER 🎮🔴

A Roblox experience owned by LIVE interactive GAME.

MinigamesENinteractive streamviewer controlclimbing

Description (written by the developer; not a statement by this register)

🎮 CLIMB THE LADDER 🔴 [ INTERACTIVE STREAM ] - The Roblox game that doesn’t feel like Roblox! 💥 UPDATE 💥 : -Jail 👮‍♂️ -AUTO WALK 🚶‍♂️ 🚀 Forget basic games… CLIMB THE LADDER is the ultimate experience designed for TikTok streamers and their communities! Climb one of the three giant ladders - 1000M, 5000M, or 10000M - and reach the top… unless your viewers have other plans 😈. 💥 TOTAL INTERACTION : ➡️ A gift = fall 15M, speed boost or instant death! ➡️ Win or lose rewards depending on their actions! 🛠️ FULLY CUSTOMIZABLE : ➡️ Create your own rules for even crazier and more unpredictable streams! 🎯 Why is CLIMB THE LADDER perfect for TikTok? ➡️100% live & chaotic reactions. ➡️A polished look that doesn’t feel like Roblox. ➡️Maximum viewer-streamer interaction to boost your engagement. ➡️Simple but addictive gameplay that keeps viewers hooked until the final fall. Ready to challenge your chat and prove who’s the boss? CLIMB THE LADDER 🔴 is waiting for you!

Last updated by the developer 10 May 2026, 10:12 UTC.

0
playing (measured 12 Aug 2026, 07:23 UTC)
2,758
lifetime visits
98%
liked (47 👍 / 1 👎)
64
favourites (23.2 per 1k visits)
9 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10 000 METTERS LIMITED PROMOTION !
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

5 000 METTERS · progression411 · 66.7% win
1 000 METTERS · progression367 · 66.7% win
10 000 METTERS · progression6 · 0.00% win
DONATOR 💰😎 · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9818 August 2026 — 98 % liked28 August 2026 — 98 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 12:4698no change
18 Aug 2026, 12:3598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.