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🛠️ Industrial Invasion Tycoon 🤖 [UPDATE]

🛠️ Industrial Invasion Tycoon 🤖 [UPDATE]

A Roblox experience owned by MetaMachina Games.

TycoonENfactory managementbase defenseradioactive enemies

Description (written by the developer; not a statement by this register)

🔨 Build your Tycoon 🛠️ Repair your Machines ⚔️ Defend your Tycoon 💣 Purchase weapons and base defenses 🤑 Get RICH Can you keep your factory running and fend off the enemies? **Click and hold using the hammer tool to unleash a powerful shockwave! In Industrial Invasion Tycoon, build and manage your factory while defending against radioactive enemies emerging from your waste. Balance production and defense in this intense Tycoon! JOIN MetaMachina Games and like this game for +25% material value! https://www.roblox.com/communities/3433888/MetaMachina-Games#!/about **BY PLAYING THIS GAME DURING ALPHA/EARLY ACCESS YOU UNDERSTAND YOUR DATA CAN BE RESET AND ACCEPT THE CONSEQUENCES OF THIS FACT SHOULD THIS BE THE CASE Current Codes: MAJOR_UPDATE2 THANKYOU275K TAGS tycoon, base defense, defense, tower defense, money maker

Last updated by the developer 19 Jun 2026, 23:09 UTC.

0
playing (measured 10 Aug 2026, 18:06 UTC)
416,532
lifetime visits
83%
liked (6,949 👍 / 1,389 👎)
7,433
favourites (17.8 per 1k visits)
9 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Automatic Repairing
199 R$
Double Material Value
149 R$
Faster Production
149 R$
Body Armor
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ALPHA PLAYER · other286,201 · 0.00% win
You're on your own now... · progression84,975 · 0.00% win
PRE-ALPHA PLAYER · welcome1,696 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked24 August 2026 — 83 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:4783no change
14 Aug 2026, 22:3483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.