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Skinwalkers

Skinwalkers

A Roblox experience owned by Scoped Up.

HorrorENhorrorshooterzombie

Skinwalkers is a horror experience created on 2025-03-09. It has recorded 143,505,756 lifetime visits and 352,247 favorites. Currently, 36 users are playing. The game holds a 90% like percentage. The genre is classified as horror.

Description (written by the developer; not a statement by this register)

🚂 The cure you brought to Mexico using a train spilled, mutating bacteria into shapeshifting monsters called Skinwalkers. 🥸 These monsters are able to disguise themselves as humans but it's not perfect. 🔭 The president ordered a human-only border, protect humans by only allowing civilian evacuees and sniping the monsters down P.S. This is a shooter and skill based game in the morning, at night it's a scary horror game 😉

Last updated by the developer 26 Mar 2026, 02:29 UTC.

36
playing (measured 10 Aug 2026, 14:36 UTC)
143,505,756
lifetime visits
90%
liked (168,966 👍 / 18,383 👎)
351,532
favourites (2.4 per 1k visits)
9 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3644first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sell Anywhere!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survived 10 Days · progression1,060,666 · 4.6% win
Professional · other301 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked12 September 2026 — 90 % liked22 September 2026 — 90 % liked2 October 2026 — 90 % liked12 October 2026 — 90 % liked22 October 2026 — 90 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 13:0690no change
12 Oct 2026, 13:0590no change
2 Oct 2026, 13:0390no change
22 Sept 2026, 13:0290no change
12 Sept 2026, 13:0190no change
2 Sept 2026, 12:5390no change
23 Aug 2026, 12:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

9,088,681
YouTube views across 13 matched videos

Most-viewed match: “The SKINWALKER INFECTION in Roblox?! (ALL LEVELS)”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 6 Oct 2026, 03:20 UTC.