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Skinwalkers

Skinwalkers

A Roblox experience owned by Scoped Up.

HorrorENhorrorshooterzombie

Skinwalkers is a horror experience created on 2025-03-09. It has recorded 143,505,756 lifetime visits and 352,247 favorites. Currently, 36 users are playing. The game holds a 90% like percentage. The genre is classified as horror.

Description (written by the developer; not a statement by this register)

🚂 The cure you brought to Mexico using a train spilled, mutating bacteria into shapeshifting monsters called Skinwalkers. 🥸 These monsters are able to disguise themselves as humans but it's not perfect. 🔭 The president ordered a human-only border, protect humans by only allowing civilian evacuees and sniping the monsters down P.S. This is a shooter and skill based game in the morning, at night it's a scary horror game 😉

Last updated by the developer 26 Mar 2026, 02:29 UTC.

36
playing (measured 10 Aug 2026, 14:36 UTC)
143,505,756
lifetime visits
90%
liked (168,821 👍 / 18,262 👎)
352,149
favourites (2.5 per 1k visits)
9 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3644first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sell Anywhere!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survived 10 Days · progression1,056,907 · 7.4% win
Professional · other301 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9023 August 2026 — 90 % liked2 September 2026 — 90 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:5390no change
23 Aug 2026, 12:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.