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AW SHUCKS OBBY

AW SHUCKS OBBY

A Roblox experience owned by Tom's Studio!.

ObbyENFriday Night Funkin'ObbyHardcore

Description (written by the developer; not a statement by this register)

Scary aw shucks fnf shuckybanger obby *DON'T DISLIKE JUST BECAUSE ITS HARD, ITS SUPPOSED TO BE HARD!* Update Log: 3/14/2025 - RELEASED 3/17/2025 - 3 NEW BADGES + NEW GAMEPASSES + DEPRESSION (Reset Progress) BUTTON + NEW TOWER 3/25/2025 (SMALL UPDATE) - SLIGHTLY NERFED STAGES 16 AND 43 3/30/2025 (SMALL UPDATE) - FIXED STAGE 43 AND MOVED PROGRESS BUTTON 4/22/2025 (SMALL UPDATE) - ADDED 7 NEW SHUCKS 5/3/2025 - SWAPPED STAGE 14 AND 16, CHANGED STAGE 33, SLIGHT CHANGE TO STAGE 41, NERFED STAGE 46, BUFFED STAGE 50, EXTENDED STAGE 51, ADDED 7 NEW SHUCKS, RE-ADDED DOOR AND ADDED DOOR BADGE Shuck Count: 200+ tags: shucks, fnf, aethos, irida, jii, infinite, shuckybanger, shucky, banger, marvin, mario, endless aethos, infinite irida, sml, jeffy, dbtg, detg, obby, tower, hard, funny, crazy, scary, spooky, hilarious (44 VISITS ARE FROM TESTING)

Last updated by the developer 2 Aug 2026, 04:05 UTC.

0
playing (measured 11 Aug 2026, 08:36 UTC)
306,497
lifetime visits
65%
liked (1,251 👍 / 672 👎)
2,195
favourites (7.2 per 1k visits)
9 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAGIC CARPET *SHUCKS*
108 R$
SHUCKS SAW *SECRET PASS*
100 R$
Gravity Coil
75 R$
Speed Coil
55 R$
Donation!
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined · welcome118,672 · 69.0% win
Shucks · other106,917 · 69.0% win
SHUCKS BIRTHDAY! · other72,186 · 0.00% win
JUMPED ON THE SCARY SHUCKS · other51,630 · 55.2% win
Full Shucks! · other35,141 · 0.00% win
Open Sesame! · other29,406 · 41.4% win
STAGE 41 · progression22,126 · 27.6% win
STAGE 47 · progression18,172 · 27.6% win
THE SHUCKS TOWER... · other17,404 · 13.8% win
The Light · other16,470 · 13.8% win
Woah · other15,333 · 0.00% win
WENT TO THE SHUCKIOUS CELEBRATION · other6,999 · 0.00% win
DETG FRIEND REQUEST..??? · other6,686 · 0.00% win
Entered the tower · progression5,744 · 0.00% win
You Won · progression4,826 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6515 August 2026 — 65 % liked25 August 2026 — 65 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:1565no change
15 Aug 2026, 00:5365first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.