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Evacuate Earth

Evacuate Earth

A Roblox experience owned by Sidereal Productions.

SimulatorENspace explorationbase buildingsurvival

Description (written by the developer; not a statement by this register)

The dying Sun has Earth in its crosshairs! - Use the Blueprint tool to build with Scrap. - Build a shipyard or find parts to build your own spaceship. - Balance levels of Air, Water, and Heat to terraform - Boil oceans to create atmosphere - Colonize planets to escape the havoc wrought upon the Earth! Early game: - Collect Ore with bombs or by building a Drill or Quarry. - Trade Ore with Koller or put it in a refinery to obtain Scrap. Late game: - Collect Scrap from a teammate's Depot or build your own collection system. Official sequel to Solar System Exploration 2 Developed by @calzymp and @Adam_Hase

Last updated by the developer 26 Feb 2026, 20:50 UTC.

0
playing (measured 10 Aug 2026, 16:52 UTC)
135,450
lifetime visits
68%
liked (527 👍 / 253 👎)
1,827
favourites (13.5 per 1k visits)
9 March 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tips
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Began a Round · welcome39,139 · 0.00% win
Groundbreaking Mission · other20,955 · 100.0% win
One Panicked Step for a Man · other14,985 · 0.00% win
Amateur Architect · other7,975 · 0.00% win
Asteroid Belt Asphyxiation · other2,676 · 0.00% win
Dog Days · other2,350 · 0.00% win
Completed tutorial · welcome1,469 · 0.00% win
Parry This! · other269 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6815 August 2026 — 68 % liked4 September 2026 — 68 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:5168no change
15 Aug 2026, 08:2168first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.