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i miss mashables [BETA]

i miss mashables [BETA]

A Roblox experience owned by I Miss Mashables Community.

HorrorENnostalgiamonster chasebuilding mechanics

Description (written by the developer; not a statement by this register)

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Hey you! Are you suffering from bouts of nostalgia? Do you miss a simpler time from Roblox past? Well, you're in luck! I've brought back the 2014 hit Roblox game "Mashables" What is Mashables you ask? Mashables is a game in which each player builds a piece of a giant monster. One player will be chosen to become the monster, and the server's creation will come to life to chase survivors. If any of the players survive, they win. If the monster captures everyone, however, they win. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ The game is public, but still in development. Full release is near! Please be patient. [Pre-Release Updates] - Complete Overhaul: Far more modular for easier future updates and debugging. - New Build system with Undo/Redo support - Several new maps - Build Mode for unlimited build time. - Total Survivor Ability Re-balance There may still be bugs and will be balancing issues. Report feedback to the community server. [Premium] 1.2x Points Multiplier for Premium Players

Last updated by the developer 9 Aug 2026, 20:26 UTC.

0
playing (measured 12 Aug 2026, 20:37 UTC)
81,796
lifetime visits
93%
liked (1,858 👍 / 131 👎)
7,496
favourites (91.6 per 1k visits)
10 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Build Plus
220 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Access · welcome48,452 · 0.00% win
Christmas Event · other391 · 0.00% win
Halloween Event · social162 · 0.00% win
Event Winner · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 13:1593no change
15 Aug 2026, 12:5393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.