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[COLLECTIONS] Kingdom Tycoon

[COLLECTIONS] Kingdom Tycoon

A Roblox experience owned by Lowly Productions.

TycoonENkingdomtycoonpvp

Description (written by the developer; not a statement by this register)

You start from the bottom, where you eventually work your way up to become the king of the server! > ⚔️ Fight against others to get extra gold and get kill tokens to spend on exclusive items! > ⛈️ Live through many randomized events like a boss or gold rain! > 👑 Be the richest person ever! > 🪨 Go out and collect many different various ores that you can use to help your tycoon! 📜 v1.5

Last updated by the developer 27 Aug 2026, 00:56 UTC.

0
playing (measured 27 Aug 2026, 05:23 UTC)
385
lifetime visits
90%
liked (9 👍 / 1 👎)
5
favourites (13.0 per 1k visits)
10 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 05:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
250 R$
Rainbow Sword
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

v1.0 Player · other12 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

881009427 August 2026 — 100 % liked6 September 2026 — 88 % liked1 October 2026 — 90 % liked9027 August 20261 October 2026
3 measurements spanning 36 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–102 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 19:0490+2
6 Sept 2026, 05:2388-12
27 Aug 2026, 05:23100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.