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[RAID] Wreckage Pit

[RAID] Wreckage Pit

A Roblox experience owned by The Night Revenants.

MinigamesENcompetitivetug-of-warclan-raid

Description (written by the developer; not a statement by this register)

Ratio: 6v6 to 10 versus 10 static Best of 5, win 3 rounds of Tug of War Map rotates every round Rules: - Admin abuse = loss of mod. - Ping must stay below 280ms constant (no constant 12+ studs)(Bmanning exempt). - No exploiting/lag switching. - No Glitching. - No mercs. Allies permitted if both host agree. - DDoS = void event or restart at the previous score. - Blacklisted and listed players will be removed. - No clips needed for people obviously exploiting. - No alts unless main is banned. By agreeing to raid, your clan acknowledges and accepts these rules. Failure to comply with any of the above rules will result in the event being voided or the player being removed from the game. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Credits: - zepwc (Scripting & UI) - Styxling (Tug of War Script)

Last updated by the developer 11 May 2026, 01:20 UTC.

0
playing (measured 12 Aug 2026, 17:36 UTC)
10,313
lifetime visits
52%
liked (16 👍 / 15 👎)
2
favourites (0.2 per 1k visits)
10 March 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Revenant Slayer · progression68 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.