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Flag Race

Flag Race

A Roblox experience owned by TRB Games.

MinigamesENminigamepet_hatchingcosmetics

Flag Race is a minigame created on March 10, 2025. The experience has accumulated 9,775,875 lifetime visits and 166,135 favorites. Currently, zero users are playing. The title holds a 77% like percentage. The game focuses on flag-stepping mechanics and pet hatching.

Description (written by the developer; not a statement by this register)

Welcome to the Flag Race In this game, you aim to Step on the right flag to win! 💡 How to play: - Step on the right flag - Be the first person to win - Buy trails and effects to be the best! - Hatch Exotic Pets! 👍 Click like if you like the game

Last updated by the developer 30 Apr 2026, 20:12 UTC.

0
playing (measured 10 Aug 2026, 14:19 UTC)
9,775,875
lifetime visits
77%
liked (1,919 👍 / 573 👎)
166,136
favourites (17.0 per 1k visits)
10 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Block Locator
25 R$
Magic Carpet
20 R$
Fusion Coil
12 R$
Grapple hook
10 R$
2X Wins
9 R$
2X Coins
9 R$
Speed Coil
6 R$
Gravity Coil
6 R$
Hover Board
5 R$
Body Swap
5 R$
Spinner
5 R$
Radio
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Flag Race! · welcome5,941,720 · 57.1% win
First Win! · progression2,005,329 · 38.1% win
5 Wins! · progression956,671 · 38.1% win
10 Wins! · progression435,416 · 19.0% win
20 Wins! · progression150,739 · 19.0% win
50 Wins! · progression33,380 · 0.00% win
100 Wins! · progression12,440 · 0.00% win
250 Wins! · progression2,025 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3177no change
23 Aug 2026, 20:3077no change
13 Aug 2026, 20:2377first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.