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Oasis Tower 🏝️

Oasis Tower 🏝️

A Roblox experience owned by Emberloch Studios.

RoleplayENavatar customizationcommand-based itemsmobile support

Oasis Tower 🏝️ is a roleplay experience created on 2025-03-10. The game has accumulated 1,111,918 lifetime visits and 1,150 favorites. Currently, zero users are playing. The title holds an 85% like percentage. Features include mobile ShiftLock support, badge rewards, and commands for /korblox and /headless.

Description (written by the developer; not a statement by this register)

Welcome to Oasis Tower! 🏝️ If you read this, you should join immediately. Mobile ShiftLock β˜‘οΈ Badge Rewards β˜‘οΈ Commands: /korblox /headless Leave a like if you enjoy playing! Good luck!

Last updated by the developer 3 Jun 2025, 22:32 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
1,111,918
lifetime visits
85%
liked (1,359 πŸ‘ / 234 πŸ‘Ž)
1,148
favourites (1.0 per 1k visits)
10 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Portal Gun
899 R$
Magic Carpet
749 R$
Blow Dryer
599 R$
Laser Gun
499 R$
Balloons
399 R$
Sword
399 R$
Grapple Hook
249 R$
Jetpack
249 R$
Fusion Coil
229 R$
Slap Hand
199 R$
Gravity Coil
149 R$
BoomBox
99 R$
Speed Coil
79 R$
Text Sign
49 R$
Trowel
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome790,473 Β· 0.00% win
Win Β· progression68,994 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.