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Prank Brainrot Grandma

Prank Brainrot Grandma

A Roblox experience owned by Games on games123.

RoleplayENroleplayprankidle mechanics

Prank Brainrot Grandma is a roleplay experience created on 2025-03-10. It has recorded 3,037,026 lifetime visits and 286,804 favorites. Currently, 29 users are playing. The experience holds a 72% like percentage. Players engage in roleplay activities involving pranks and level progression within the game environment.

Description (written by the developer; not a statement by this register)

Welcome to PRANK GRANDMA! 👋 You're a sneaky little troublemaker, and Grandma's daycare is your playground! 😂 In this hilarious roleplay game, your goal is to annoy Grandma so much... she leaves the daycare center in frustration! 😡💨 😱 Scare grandma 🍪 Steal her secret cookie stash! 🤾Throw stuff at her 👵 Each prank gets crazier than the last! The more chaos you cause, the higher your level goes— Use funny actions and unlock ridiculous new pranks! To earn coins you can: ⏰ Stay in the game and earn FREE coins every 5 seconds 🎁 Claim daily gifts just for playing

Last updated by the developer 7 Jan 2026, 01:01 UTC.

29
playing (measured 10 Aug 2026, 23:20 UTC)
3,037,026
lifetime visits
72%
liked (859 👍 / 341 👎)
287,654
favourites (94.7 per 1k visits)
10 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:205first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Coins
1,299 R$
VIP
299 R$
2x Levels
199 R$
2x Coins
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked13 September 2026 — 72 % liked14 August 202613 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 05:5072no change
24 Aug 2026, 05:4872no change
14 Aug 2026, 05:4872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.