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Infinite Red Light Green Light!

Infinite Red Light Green Light!

A Roblox experience owned by Survival Edge Studios.

MinigamesENreflex challengesurvivalmultiplayer

Description (written by the developer; not a statement by this register)

Infinite Red Light Green Light Survive the ultimate reflex challenge! Stop when the light turns red and run when it’s green. How long can you last without making a mistake? Play with friends and see who can survive the longest! 👍Like and favorite the game to show your support! Roblox Premium Benefits: Daily Premium Reward! Join the group to unlock the daily group reward! https://www.roblox.com/communities/33522873/Ant893s-Group#!/about Tags: Squid Game, Fish Game, Hexa Game, Red Light, Green Light :Nam-Gyu : CHILL GUY PENNYWISE ; BALDI ; JEFF THE KILLER; SCPs ; THANOS ; RAKE ; CLOWN ; ALIEN ON AREA 51 ; GRANNY ; RAKE ; FNAF ; AMONG ; IMPOSTER ; ANIMATRONIC ; ROBOT :Thanos

Last updated by the developer 9 Aug 2025, 09:08 UTC.

0
playing (measured 18 Aug 2026, 08:30 UTC)
11,295
lifetime visits
64%
liked (7 👍 / 4 👎)
2,240
favourites (198.3 per 1k visits)
11 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 08:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bosses Package
700 R$
V.I.P
500 R$
Shotgun
399 R$
Thanos kick
390 R$
Punch
300 R$
Rifle
299 R$
2.5x Speedboost
299 R$
Push
269 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,462 · 0.00% win
First Win! · progression352 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.