Lurking Hours
A Roblox experience owned by Lurking Hours Productions.
Description (written by the developer; not a statement by this register)
This game is COMPLETELY unfinished! Right now it is public for testing, this is NOT the final game... In Lurking Hours, the world thrives in daylight, calm streets, friendly faces, and you have a small sense of security. But as night falls on you, the game reveals its true nature. Creatures awaken, lurking in the darkness to hunt anything or anyone that is caught outside. In the day, you and others can explore, buy resources, complete missions and prepare for the coming night. But once the sun sets, survival becomes a necessity and a race against time. Will you barricade yourself indoors, team up with others to fend off the horrors, or risk venturing into the dark to uncover the chilling truth behind this twisted world? Controls: WASD - Move Around F - Unblock cursor E - Interact Shift - Sprint Space - Jump Have fun!
Last updated by the developer 30 Dec 2025, 06:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Sept 2026, 00:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.