(PRC) Our Beloved Chapel
A Roblox experience owned by Rare Rats.
RoleplayENchapelexplorationbeta
Description (written by the developer; not a statement by this register)
(still in beta, so expect bugs to occur) Explore our amazing Chapel project. [!] NOTE [!] - Please read and follow the rules carefully, and be responsible for your actions - It may not be suitable for low-performance devices (lots of details, etc.) - Turning off shadows in settings reduces lag significantly - Chapel's scale is inaccurate; we initially used a photo reference Keybinds: Q = Instantly skipping the loading screen J = Unlock cursor in first person Ctrl + Y = Hide playersplayers Ctrl + U = Hide GUIs Ctrl + H = Unhide cursor "Equal" = Hide leaderboard, name STELLAR 23' Join our RareRat community for discussion
Last updated by the developer 31 Mar 2026, 10:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 20:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.