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(PRC) Our Beloved Chapel

(PRC) Our Beloved Chapel

A Roblox experience owned by Rare Rats.

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Description (written by the developer; not a statement by this register)

(still in beta, so expect bugs to occur) Explore our amazing Chapel project. [!] NOTE [!] - Please read and follow the rules carefully, and be responsible for your actions - It may not be suitable for low-performance devices (lots of details, etc.) - Turning off shadows in settings reduces lag significantly - Chapel's scale is inaccurate; we initially used a photo reference Keybinds: Q = Instantly skipping the loading screen J = Unlock cursor in first person Ctrl + Y = Hide playersplayers Ctrl + U = Hide GUIs Ctrl + H = Unhide cursor "Equal" = Hide leaderboard, name STELLAR 23' Join our RareRat community for discussion

Last updated by the developer 31 Mar 2026, 10:53 UTC.

0
playing (measured 12 Aug 2026, 20:17 UTC)
7,243
lifetime visits
95%
liked (119 👍 / 6 👎)
120
favourites (16.6 per 1k visits)
11 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation II
500 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Chapel! · welcome3,329 · 0.00% win
You crossed the road! · other231 · 0.00% win
Thy will be done · other209 · 0.00% win
Rare Drinks! · collection16 · 0.00% win
Epic Drinks! · collection9 · 0.00% win
Exotic Drinks!0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.