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[NEW UPDATE] Gemspire ๐Ÿ’Ž

[NEW UPDATE] Gemspire ๐Ÿ’Ž

A Roblox experience owned by CodeGrind.

Card & boardENcompetitivecard collectionsolo vs bots

Description (written by the developer; not a statement by this register)

๐Ÿ’Ž Gemspire A competitive strategy game where you collect gems, buy cards and race to hit the target score before anyone else. (Inspired by Splendor) โœ”๏ธ 2โ€“4 player competitive ๐Ÿค– Play solo against bots [NEW] โšก Fast-paced and strategic ๐Ÿ–ฅ๏ธ Clean UI, simple rules ๐Ÿ”ง More content coming soon ๐Ÿ› ๏ธ Made by a solo developer in just a month

Last updated by the developer 19 Aug 2026, 17:35 UTC.

0
playing (measured 21 Aug 2026, 11:02 UTC)
3,621
lifetime visits
94%
liked (29 ๐Ÿ‘ / 2 ๐Ÿ‘Ž)
55
favourites (15.2 per 1k visits)
11 March 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 11:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome1,208 ยท 63.6% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

939694.521 August 2026 โ€” 96 % liked31 August 2026 โ€” 96 % liked10 September 2026 โ€” 93 % liked20 September 2026 โ€” 93 % liked20 October 2026 โ€” 94 % liked9421 August 202620 October 2026
5 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 93โ€“96 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 11:0494+1
20 Sept 2026, 11:0493no change
10 Sept 2026, 11:0393-3
31 Aug 2026, 11:0396no change
21 Aug 2026, 11:0296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.