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Tower Malam Chaos Ini

Tower Malam Chaos Ini

A Roblox experience owned by The Bopes.

Tower defenseENtower defensehorror anomalyfree cosmetics

Tower Malam Chaos Ini is a tower-defense experience created on 2025-03-11. The game has accumulated 27,341,221 lifetime visits and 2,141,265 favorites. It holds an 80% like percentage. Currently, zero players are active. The title references Anomaly Garam Dan Madu Tower and includes tags such as obby, parkour, and Ramadan themes.

Description (written by the developer; not a statement by this register)

Welcome to Tower Malam Chaos Ini AKA Anomaly Garam Dan Madu Tower Hide in shelter before the time comes out or anomaly Garam Madu will come after you... Free commands: /korblox /headless 👍Leave a thumbs up if you enjoyed the tower!👍 Creator: ifqiyeh Tags: obby, tower, parkour, easy tower, hard tower, ramadan mubarak, eid al-fitr, sahur, anomali, malam chaos ini, salt and honey

Last updated by the developer 3 Feb 2026, 08:06 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
27,341,221
lifetime visits
80%
liked (2,351 👍 / 575 👎)
2,141,553
favourites (78.3 per 1k visits)
11 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

HD Admin - Mod
999 R$
HD Admin - VIP
199 R$
Push
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Anomali Garam Madu Tower · welcome10,842,654 · 100.0% win
Completed Anomali Garam Madu Tower · progression399,556 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8023 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 80 % liked22 September 2026 — 80 % liked2 October 2026 — 80 % liked23 August 20262 October 2026
5 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Oct 2026, 16:0580no change
22 Sept 2026, 16:0480no change
12 Sept 2026, 16:0280no change
2 Sept 2026, 16:0080no change
23 Aug 2026, 15:4680first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.