[🕹️]What To Play?
A Roblox experience owned by Bark's Games.
Social & hangoutENgame discoveryhubcommunity curated
Description (written by the developer; not a statement by this register)
Welcome to What To Play?! the Ultimate Hangout/Game Discovery Hub Explore a stunning world featuring 12 game categories, each showcasing 12 top community-picked games. Help us find great games for the Hub and we will reward you for your work! Group members get access to: 🎭 Avatar Contests — 30 random events daily. Win 50 times to earn Design Contributor rank + a big reward! 🌍 Global Contributor Events — 10 random events daily. Winners earn the Contributor rank + a sweet reward! PLEASE HELP US IMPROVE THE EXPERIENCE BY LEAVING A FEEDBACK WHEN VOTING! THANKS! Join the group, discover new games, and compete for exclusive ranks! Concept & Design: Zafelly, looking4ice Building / Map Design: Zafelly, looking4ice Scripting / Systems: zain_khan12344, AleRobloxStudio, Mr_Loopcut UI / GFX Design: Zafelly Visual effects: looking4ice 3D Modelling: Zafelly, pan_kaktu Special Thanks to: Our testers, Our Amazing Community, Great Game Developers and Great UGC Designer's
Last updated by the developer 18 Dec 2025, 16:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 10:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 16:32 | 67 | no change |
| 15 Aug 2026, 16:15 | 67 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.