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[🕹️]What To Play?

[🕹️]What To Play?

A Roblox experience owned by Bark's Games.

Social & hangoutENgame discoveryhubcommunity curated

Description (written by the developer; not a statement by this register)

Welcome to What To Play?! the Ultimate Hangout/Game Discovery Hub Explore a stunning world featuring 12 game categories, each showcasing 12 top community-picked games. Help us find great games for the Hub and we will reward you for your work! Group members get access to: 🎭 Avatar Contests — 30 random events daily. Win 50 times to earn Design Contributor rank + a big reward! 🌍 Global Contributor Events — 10 random events daily. Winners earn the Contributor rank + a sweet reward! PLEASE HELP US IMPROVE THE EXPERIENCE BY LEAVING A FEEDBACK WHEN VOTING! THANKS! Join the group, discover new games, and compete for exclusive ranks! Concept & Design: Zafelly, looking4ice Building / Map Design: Zafelly, looking4ice Scripting / Systems: zain_khan12344, AleRobloxStudio, Mr_Loopcut UI / GFX Design: Zafelly Visual effects: looking4ice 3D Modelling: Zafelly, pan_kaktu Special Thanks to: Our testers, Our Amazing Community, Great Game Developers and Great UGC Designer's

Last updated by the developer 18 Dec 2025, 16:20 UTC.

0
playing (measured 11 Aug 2026, 10:22 UTC)
59,126
lifetime visits
67%
liked (200 👍 / 98 👎)
567
favourites (9.6 per 1k visits)
11 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PRESTIGE
350 R$
ELITE
200 R$
Boombox
200 R$
Skydrift
150 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! 👋 · welcome43,560 · 100.0% win
🐶Big Barks #3 🐶 · other2,501 · 0.00% win
🐶Big Barks #1 🐶 · other150 · 0.00% win
🐶Big Barks #4 🐶 · other52 · 0.00% win
🐶Big Barks #6🐶 · other20 · 0.00% win
🐶Big Barks #2 🐶 · other16 · 0.00% win
🐶Big Barks #5🐶 · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6715 August 2026 — 67 % liked25 August 2026 — 67 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:3267no change
15 Aug 2026, 16:1567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.