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India & Blue Valley Radio

India & Blue Valley Radio

A Roblox experience owned by TeamHindia.

Social & hangoutENmusichangoutindian culture

India & Blue Valley Radio is a social-hangout experience created on 2025-03-11. The game has accumulated 850,461 lifetime visits and 15,376 favorites. It maintains a 95% like percentage. Currently, zero users are playing. The description notes the experience is approximately 85% complete and features Indian music themes.

Description (written by the developer; not a statement by this register)

Enjoy live music, work, fish, or just hang out while listening to Indian music in the game. 🕊️✨ 📌 Basic Controls: CTRL : Road SHIFT : Run ⚠️ The game is still ±85% complete. Some features are not yet final. 🧿 Made entirely by fans. -------------- 📄 COPYRIGHT NOTICE: If Indie, BlueValleyRadio, or SunEater do not agree to the use of this content/game, please contact the developer for the removal process. Thank you. 🏷️ Tags: Indian, BaskaraPutra, .Feast, Lombasihir, MusicIndo, Indo, Hangout

Last updated by the developer 9 Aug 2026, 13:30 UTC.

0
playing (measured 10 Aug 2026, 20:17 UTC)
850,461
lifetime visits
95%
liked (1,610 👍 / 91 👎)
15,353
favourites (18.1 per 1k visits)
11 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donasi 2
5,000 R$
donasiiii
1,000 R$
donasi 3
500 R$
DONASI
50 R$
TES
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Shadow · welcome415,302 · 62.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:5395no change
24 Aug 2026, 16:5295no change
14 Aug 2026, 16:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.