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Heroes: BETA 2.0

Heroes: BETA 2.0

A Roblox experience owned by HEROES: Unlimited.

RoleplayENsuperherovillainopen-world

Description (written by the developer; not a statement by this register)

Where it all started.... Villain or Hero? ⚡️ Welcome to Heroes! Become the most powerful character. Unlock new powers and defeat your enemy. Fight crimes or pick the delightful side of being a villain. Explore the large map and claim your place. The world is yours to take! Disclaimer: There can be bugs or glitches, please make sure to report them in the Community Server. Game info: Press CRTL to cancel flight Join the Community Server for more information and updates! PC only

Last updated by the developer 27 Jun 2026, 20:34 UTC.

0
playing (measured 10 Aug 2026, 15:52 UTC)
12,252
lifetime visits
74%
liked (85 👍 / 30 👎)
388
favourites (31.7 per 1k visits)
12 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emma Skin: Phoenix Five
1,000 R$
Emma
600 R$
Scarlet Witch
600 R$
Jean
600 R$
Enchantress Skin: Hell Queen
500 R$
Storm
500 R$
Mystique
400 R$
Jean Skin: Marvelous Girl
400 R$
Blink
400 R$
Spectrum Skin: The 70's WandaVision
350 R$
Esme Cuckoo Skin: The Gifted
350 R$
Scarlet Witch Skin: MCU
350 R$
Emma Skin: Diamond Heart
150 R$
Emma Skin: Dark Heart
150 R$
Quicksilver Skin: MCU
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Heroes: BETA 2.0 · welcome5,980 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7416 August 2026 — 74 % liked26 August 2026 — 74 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:0174no change
16 Aug 2026, 21:0074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.