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[BETA] Aetherfall

[BETA] Aetherfall

A Roblox experience owned by The Frieren Entertainment.

ShooterENzombie survivalshooterbeta

Description (written by the developer; not a statement by this register)

This game is currently in BETA. Expect bugs, balance changes, and updates as development continues. “nah bro I’m grinding in aetherfall” use that when your friends ask you to play something else. fight zombies. get guns. fight stronger zombies. get better guns. that’s the loop and it works. yes bruh we got premium benefits Earn new weapons through kills, climb the leaderboards for rewards, and jump into different game modes when you need a break from surviving. 🔨 Heavily inspired by Infectious Smile and Zombie Attack 💎 Special thanks to Cyphance, ccandelz, TSB Devs, and other developers whose assets are used in this game (CREDITS TO UTKU PALAZ FOR THE ICON) ⭐ A game created by SuperSuqqort

Last updated by the developer 9 Aug 2026, 07:25 UTC.

5
playing (measured 11 Aug 2026, 00:18 UTC)
8,858
lifetime visits
93%
liked (229 👍 / 16 👎)
450
favourites (50.8 per 1k visits)
12 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hell Blade
1,699 R$
Nobara's Blessing
1,200 R$
BoomBox
799 R$
Radiant
715 R$
Starlit Luminarch
500 R$
Classic Pack
399 R$
Ultra Kitty Pack
399 R$
Ruyi Jingu Bang
199 R$
Ahsoka Pack
150 R$
Elysium Scythe
120 R$
Control Devil's Hand
100 R$
Purgatory Mace
99 R$
Requiem
90 R$
Yoru Dark Blade
80 R$
Aphrodite's Curved Greatsword
70 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I Wanna Test The Game · other7,937 · 100.0% win
Bros early 😭 · welcome7,522 · 100.0% win
son you CAN'T be serious... · other2,740 · 100.0% win
You Met Her. · other1,224 · 13.7% win
Power of Friendship · social802 · 24.3% win
Sparks of Black · other224 · 8.7% win
Entered the Vents. · secret81 · 0.00% win
This is really.. really rare. · secret80 · 5.3% win
Literal Sweat · progression58 · 0.40% win
Solari Billionaire · progression47 · 0.00% win
The Boogieman · progression35 · 0.00% win
Cleared the DEADZONE. · progression15 · 0.00% win
Goodness knows when you'll see them again... · other11 · 0.00% win
Level WHAT? · progression8 · 0.00% win
Is that you.. Yuji? · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

93959417 August 2026 — 95 % liked27 August 2026 — 93 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 12:2093-2
17 Aug 2026, 12:1695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.