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Climb the Mountain to Heaven πŸ˜‡

Climb the Mountain to Heaven πŸ˜‡

A Roblox experience owned by Gradual Games.

ObbyENclimbingobstacle coursereward system

Climb the Mountain to Heaven πŸ˜‡ is an obby experience created on 2025-03-12. It has recorded 1,500,607 lifetime visits and 180,016 favorites. The current player count is 0. The experience holds an 89% like percentage.

Description (written by the developer; not a statement by this register)

Can you climb the HIGHEST and reach Heaven?πŸ—»πŸ˜‡ Make your way to Heaven multiple times to unlock more AWSOME Rewards✨ 🎁 There are many REWARDS at the top... IF YOU CAN MAKE IT! 🎁

Last updated by the developer 27 Jun 2025, 08:59 UTC.

0
playing (measured 11 Aug 2026, 00:30 UTC)
1,500,607
lifetime visits
89%
liked (603 πŸ‘ / 76 πŸ‘Ž)
180,017
favourites (120.0 per 1k visits)
12 March 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

HYPER LAZER GUN
399 R$
Magic Carpet [FLY]
379 R$
GOLDEN CAR [SUPER FAST]
299 R$
ROCKET LAUNCHER
279 R$
+ 50 Speed
199 R$
Speed Coil [Run Faster]
99 R$
+ 30 Speed
99 R$
CLASSIC SWORD
99 R$
Gravity Coil
89 R$
Sprint [x2 Speed]
79 R$
+ 10 Speed
49 R$
Auto Walk
19 R$
+5 Speed
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! Β· welcome878,025 Β· 0.00% win
MADE IT TO HEAVEN! Β· progression123,837 Β· 0.00% win
Day 1 Reward Β· other62,103 Β· 0.00% win
Day 3 Reward Β· other46,000 Β· 0.00% win
Day 7 Reward Β· other35,531 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.