Sike Tower π
A Roblox experience owned by Wamerugaming.
ObbyENtower survivalobby/parkoursocial deduction
Sike Tower π is an obby experience created on 2025-03-12. It has recorded 800,220 lifetime visits and 142,854 favorites. The current like percentage stands at 77. Currently, zero users are playing the game. The description highlights mechanics involving running, hiding, or fighting to reach the top safely.
Description (written by the developer; not a statement by this register)
πΌ SIKE TOWER: Run, Hide, or Fight! π₯ Welcome to SIKE TOWER, a game where reaching the top is not as easy as it seems! ππ¨ Your goal is simple: make it to the end safelyβbut be careful, because danger is everywhere! β οΈπ± At any moment, SIKE TIME can begin! β³ When this happens, you have three choices: πΉ Run β Escape before someone gets you! πββοΈπ¨ πΉ Hide β Find a safe spot and wait for the chaos to end! ποΈπ πΉ Fight β Use your combat tool to sabotage others! βοΈπ₯ Only the smartest and fastest will survive. Will you reach the top, or will you fall? Play now and find out! ππ₯ TAGS: Tung Tung Tung Tower, Squid Game Tower, Dongdaemun Tower, Jack and Jill Tower, Kinchana Tower, C2nared Tower, Sahur Tower, Bingung Tower, Puasa Tower, Collapsing Tower, Tower, Agaray Tower, Obby, Parkour, Survival
Last updated by the developer 22 Feb 2026, 16:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.