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DESERT HORSING [UPDATE1]

DESERT HORSING [UPDATE1]

A Roblox experience owned by Slash Production.

AdventureENhorse ridingsurvivaldesert

Description (written by the developer; not a statement by this register)

Hello, dear friend🖐! Join the experience and explore thousands of kilometers by riding a horse🐎. You'll encounter many monsters along the way🧟‍♀️🐍🐺👮‍♂️, so only a few will make it to the end😨. Join the group and like the game to stay updated on new codes and updates⭐. [Desert Horsing] = +250$ [Update1] = +250$ [Expire in 1st february] [NewYear] = +Santa horse skin [Expire in 1st february]

Last updated by the developer 17 Jan 2026, 20:11 UTC.

0
playing (measured 5 Sept 2026, 09:15 UTC)
923
lifetime visits
85%
liked (11 👍 / 2 👎)
14
favourites (15.2 per 1k visits)
12 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 09:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Starter Kit [49R$]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta-Tester · other269 · 0.00% win
ALPHA-TESTER · other125 · 0.00% win
10 KILLS · progression6 · 0.00% win
WON THE GAME · progression2 · 0.00% win
100 KILLS · progression1 · 0.00% win
FULL INDEX · collection1 · 0.00% win
5 WINS · progression1 · 0.00% win
50 KILLS · progression1 · 0.00% win
Complete the backrooms · progression1 · 0.00% win
100 WINS · progression0 · 0.00% win
50 WINS · progression0 · 0.00% win
1000 KILLS · progression0 · 0.00% win
500 KILLS · progression0 · 0.00% win
10 WINS · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.