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Grow Your Basketball!

Grow Your Basketball!

A Roblox experience owned by One Day Productions.

SimulatorENgrowth mechanicsurvivalsimulator

Grow Your Basketball! is a simulator experience created on 2025-03-12. It has recorded 2,330,275 lifetime visits and 214,000 favorites. The game holds a 71% like percentage. Currently, zero users are playing. The description outlines mechanics involving collecting food to grow and eliminating smaller players. Tags include cube eating and size growth simulators.

Description (written by the developer; not a statement by this register)

🏀 Collect food to grow your basketball! 💪 Eliminate players that are smaller than you! ❌ Don't run into bigger players! 👍 Like the game and join the group for 100 starting size! https://www.roblox.com/communities/35611750/One-Day-Productions 💎 Premium benefits: 25% more size from food 👥 Invite friends for a growth boost! [Tags] eat cubes simulator, cube eating simulator, block eating simulator, eat blobs simulator, grow your country, become fat simulator, +1 fat every second, +1 size every second, every second you get +1 size, get tall simulator, +1 height every second, +1 tall every second, every second you get +1 height, height simulator, agar.io, slither.io

Last updated by the developer 13 May 2026, 01:46 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
2,330,275
lifetime visits
71%
liked (321 👍 / 128 👎)
214,000
favourites (91.8 per 1k visits)
12 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Grow (Permanent)
399 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Size · other1,168,773 · 100.0% win
1 Kill · other854,872 · 50.0% win
500 Size · progression750,200 · 100.0% win
1K Size · other597,814 · 100.0% win
5 Kills · other464,339 · 25.0% win
10 Kills · progression264,343 · 0.00% win
5K Size · progression212,277 · 75.0% win
10K Size · progression108,641 · 75.0% win
25 Kills · progression57,718 · 0.00% win
50 Kills · progression14,430 · 0.00% win
50K Size · progression12,936 · 0.00% win
100 Kills · progression3,669 · 0.00% win
100K Size · progression2,898 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7114 August 2026 — 71 % liked3 September 2026 — 71 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:0571no change
14 Aug 2026, 08:0571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.