Grow Your Basketball!
A Roblox experience owned by One Day Productions.
SimulatorENgrowth mechanicsurvivalsimulator
Grow Your Basketball! is a simulator experience created on 2025-03-12. It has recorded 2,330,275 lifetime visits and 214,000 favorites. The game holds a 71% like percentage. Currently, zero users are playing. The description outlines mechanics involving collecting food to grow and eliminating smaller players. Tags include cube eating and size growth simulators.
Description (written by the developer; not a statement by this register)
🏀 Collect food to grow your basketball! 💪 Eliminate players that are smaller than you! ❌ Don't run into bigger players! 👍 Like the game and join the group for 100 starting size! https://www.roblox.com/communities/35611750/One-Day-Productions 💎 Premium benefits: 25% more size from food 👥 Invite friends for a growth boost! [Tags] eat cubes simulator, cube eating simulator, block eating simulator, eat blobs simulator, grow your country, become fat simulator, +1 fat every second, +1 size every second, every second you get +1 size, get tall simulator, +1 height every second, +1 tall every second, every second you get +1 height, height simulator, agar.io, slither.io
Last updated by the developer 13 May 2026, 01:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 11:05 | 71 | no change |
| 14 Aug 2026, 08:05 | 71 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.