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Locked In 🗝️

Locked In 🗝️

A Roblox experience owned by Blue Lime Games.

HorrorENhorrorescapemultiplayer

Locked In 🗝️ is a horror experience created on 2025-03-12. It has 2,193,459 lifetime visits, 85,125 favorites, and an 89% like percentage. Currently, 61 players are active. The game involves finding keys to escape while avoiding monsters and collecting Broken Souls for upgrades. It is categorized under the horror genre and remains in alpha development.

Description (written by the developer; not a statement by this register)

Find the keys and escape the nightmares. This game is best played with friends. - Find the hidden glowing keys and take them to the exit to escape. - Hide from the Monster(s) in lockers (or classrooms in the school). - Collect Broken Souls to improve your character and unlock upgrades/abilities on the Skill Tree. Group: https://www.roblox.com/communities/34773877/Blue-Lime-Games#!/about Chapter 3: The Whispering Village, is now live. THIS GAME IS STILL IN ALPHA! Please expect occasional bugs while we continue development =) Tags: horror, escape, survival, monsters, find the keys, school, scary, multiplayer.

Last updated by the developer 10 Aug 2026, 17:39 UTC.

61
playing (measured 10 Aug 2026, 19:08 UTC)
2,193,459
lifetime visits
90%
liked (5,807 👍 / 656 👎)
91,578
favourites (41.8 per 1k visits)
12 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:0882first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Revives
999 R$
Monster Vision Goggles
399 R$
Super Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Locked In · other962,412 · 100.0% win
Shadow Stepper · other771,679 · 100.0% win
Key to Salvation · other609,512 · 100.0% win
The Keysmith · other573,887 · 100.0% win
Safety First · other410,294 · 88.3% win
1 Million Scares (Legacy) · progression399,278 · 0.00% win
The Survivor · progression240,296 · 53.1% win
Key Courier · other174,490 · 44.6% win
2 Million Scares · progression149,883 · 100.0% win
Sacrificer · other31,156 · 10.8% win
Guardian of the Lost · other25,851 · 5.4% win
Minimum Day · other22,381 · 3.7% win
Sad Bacon · other22,215 · 3.5% win
Whisper-Felt · other20,417 · 4.3% win
The Dedicated · other17,677 · 5.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

899089.514 August 2026 — 89 % liked24 August 2026 — 90 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0490+1
14 Aug 2026, 09:0489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.