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Cuackverse TD

Cuackverse TD

A Roblox experience owned by Mondongo Universe.

Tower defenseENtower defenseducksboss battles

Description (written by the developer; not a statement by this register)

Welcome to Cuack Tower Defense! 🦆🏰 Dive into action-packed battles across unique maps where ducks take the spotlight! Fight waves of enemies, defeat powerful bosses to earn special rewards, and unlock awesome skins and emotes to show off your style. The game is still in development, so you may encounter a few quirks - your feedback helps us improve! 🐛💛 Gear up, upgrade your ducks, and get ready to defend like never before! 🦆⚔️🔥

Last updated by the developer 17 Aug 2026, 17:01 UTC.

0
playing (measured 18 Aug 2026, 05:37 UTC)
3,107
lifetime visits
100%
liked (15 👍 / 0 👎)
9
favourites (2.9 per 1k visits)
12 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 05:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 EXP
199 R$
x2 Lucky
199 R$
More Storage
159 R$
x2 Bread
99 R$
More slots Emotes
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beat Easy Mode · progression62 · 0.00% win
Beat Medium Mode · progression36 · 23.5% win
Beat Hard Mode · progression21 · 0.00% win
Defeat laboratory · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10018 August 2026 — 100 % liked28 August 2026 — 100 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 09:35100no change
18 Aug 2026, 09:33100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.