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Balling | Rope Swinging obby

Balling | Rope Swinging obby

A Roblox experience owned by mega fun balling.

ObbyENparkourgrapple hookball physics

Balling | Rope Swinging obby is an obby experience created on 2025-03-14. It currently has 419 players online. The game has accumulated 22,911,450 lifetime visits, 57,009 favorites, and an 82% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Balling! 🎯🏆 🔥 Swing, Launch & Conquer! 🔥 • Grapple Hook Action 🪝 – Master the art of momentum! • Insane Parkour 🏃 – Bounce, swing, and roll your way to victory! • Crazy Stages 🎢 – Moving parts, portals, fans & more! • Customizable Ball 🎭 – Unlock cool skins, hats & faces! • Fast-Paced Fun ⚡ – Reach speeds 5x faster than walking! 💀 Only the best will survive! Can you beat the toughest stages and become a Grapple Pro? 🏅 ⭐ LIKE & JOIN THE GROUP FOR A FREE SKIP! - Credit to DM DOKURO for several songs used full playthrough on channel btw

Last updated by the developer 6 Apr 2026, 04:09 UTC.

93
playing (measured 26 Aug 2026, 05:50 UTC)
23,420,831
lifetime visits
82%
liked (97,833 👍 / 21,032 👎)
62,652
favourites (2.7 per 1k visits)
14 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93660376.510 August 202626 August 2026
107 measurements spanning 16 days, net -166. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8–745 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 107
Measured (UTC)PlayersChange
26 Aug 2026, 05:5093-39
26 Aug 2026, 04:50132-41
26 Aug 2026, 03:50173-13
26 Aug 2026, 02:50186-26
26 Aug 2026, 01:50212-79
26 Aug 2026, 00:50291-39
25 Aug 2026, 23:50330+45
25 Aug 2026, 22:50285+14
25 Aug 2026, 21:50271+33
25 Aug 2026, 20:50238-44
25 Aug 2026, 19:50282+11
25 Aug 2026, 18:50271-23
25 Aug 2026, 17:50294+46
25 Aug 2026, 16:50248+34
25 Aug 2026, 15:50214+15
25 Aug 2026, 14:50199+31
25 Aug 2026, 13:50168-14
25 Aug 2026, 12:50182-28
25 Aug 2026, 11:50210+29
25 Aug 2026, 10:50181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Boost
1,499 R$
Invincibility coil
999 R$
Powerful Boost
299 R$
Speed coil
249 R$
Gravity coil
199 R$
3x Boost Fuel
149 R$
Push tool
99 R$
5x votes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Balling! · welcome10,490,849 · 100.0% win
You've beat: "Very Easy" · progression9,147,003 · 100.0% win
You've beat: "Easy" · progression7,029,072 · 96.3% win
You've beat: "Normal" · progression4,792,190 · 68.1% win
You've beat: "Medium" · progression3,605,460 · 47.7% win
You've beat: "Challenging" · progression2,099,347 · 23.7% win
You've beat: "Hard" · progression1,459,518 · 16.7% win
You've beat: "Insane" · progression830,874 · 8.6% win
You've beat: "Extreme" · progression469,864 · 4.9% win
You've beat: Master · progression260,640 · 2.5% win
You've beat: "Nightmare" · progression147,639 · 1.6% win
The part where he kills you · progression140,752 · 1.3% win
You've beat: "Impossible" · progression80,391 · 1.1% win
Beat the game · progression20,391 · 0.60% win
obliterate the boss · progression863 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8213 August 202622 October 2026
114 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 114
Measured (UTC)% likedChange
22 Oct 2026, 16:3882no change
12 Oct 2026, 16:3782no change
2 Oct 2026, 16:3682no change
22 Sept 2026, 16:3482no change
12 Sept 2026, 16:3382no change
2 Sept 2026, 16:3182no change
26 Aug 2026, 05:5082no change
26 Aug 2026, 04:5082no change
26 Aug 2026, 03:5082no change
26 Aug 2026, 02:5082no change
26 Aug 2026, 01:5082no change
26 Aug 2026, 00:5082no change
25 Aug 2026, 23:5082no change
25 Aug 2026, 22:5082no change
25 Aug 2026, 21:5082no change
25 Aug 2026, 20:5082no change
25 Aug 2026, 19:5082no change
25 Aug 2026, 18:5082no change
25 Aug 2026, 17:5082no change
25 Aug 2026, 16:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.