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Balling | Rope Swinging obby

Balling | Rope Swinging obby

A Roblox experience owned by mega fun balling.

ObbyENparkourgrapple hookball physics

Balling | Rope Swinging obby is an obby experience created on 2025-03-14. It currently has 419 players online. The game has accumulated 22,911,450 lifetime visits, 57,009 favorites, and an 82% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Balling! 🎯🏆 🔥 Swing, Launch & Conquer! 🔥 • Grapple Hook Action 🪝 – Master the art of momentum! • Insane Parkour 🏃 – Bounce, swing, and roll your way to victory! • Crazy Stages 🎢 – Moving parts, portals, fans & more! • Customizable Ball 🎭 – Unlock cool skins, hats & faces! • Fast-Paced Fun ⚡ – Reach speeds 5x faster than walking! 💀 Only the best will survive! Can you beat the toughest stages and become a Grapple Pro? 🏅 ⭐ LIKE & JOIN THE GROUP FOR A FREE SKIP! - Credit to DM DOKURO for several songs used full playthrough on channel btw

Last updated by the developer 6 Apr 2026, 04:09 UTC.

93
playing (measured 26 Aug 2026, 05:50 UTC)
23,420,831
lifetime visits
82%
liked (97,833 👍 / 21,032 👎)
62,652
favourites (2.7 per 1k visits)
14 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

93660376.510 August 202626 August 2026
107 measurements spanning 16 days, net -166. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 8–745 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 107
Measured (UTC)PlayersChange
26 Aug 2026, 05:5093-39
26 Aug 2026, 04:50132-41
26 Aug 2026, 03:50173-13
26 Aug 2026, 02:50186-26
26 Aug 2026, 01:50212-79
26 Aug 2026, 00:50291-39
25 Aug 2026, 23:50330+45
25 Aug 2026, 22:50285+14
25 Aug 2026, 21:50271+33
25 Aug 2026, 20:50238-44
25 Aug 2026, 19:50282+11
25 Aug 2026, 18:50271-23
25 Aug 2026, 17:50294+46
25 Aug 2026, 16:50248+34
25 Aug 2026, 15:50214+15
25 Aug 2026, 14:50199+31
25 Aug 2026, 13:50168-14
25 Aug 2026, 12:50182-28
25 Aug 2026, 11:50210+29
25 Aug 2026, 10:50181first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Boost
1,499 R$
Invincibility coil
999 R$
Powerful Boost
299 R$
Speed coil
249 R$
Gravity coil
199 R$
3x Boost Fuel
149 R$
Push tool
99 R$
5x votes
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Balling! · welcome10,490,849 · 100.0% win
You've beat: "Very Easy" · progression9,147,003 · 100.0% win
You've beat: "Easy" · progression7,029,072 · 96.3% win
You've beat: "Normal" · progression4,792,190 · 68.1% win
You've beat: "Medium" · progression3,605,460 · 47.7% win
You've beat: "Challenging" · progression2,099,347 · 23.7% win
You've beat: "Hard" · progression1,459,518 · 16.7% win
You've beat: "Insane" · progression830,874 · 8.6% win
You've beat: "Extreme" · progression469,864 · 4.9% win
You've beat: Master · progression260,640 · 2.5% win
You've beat: "Nightmare" · progression147,639 · 1.6% win
The part where he kills you · progression140,752 · 1.3% win
You've beat: "Impossible" · progression80,391 · 1.1% win
Beat the game · progression20,391 · 0.60% win
obliterate the boss · progression863 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 202622 October 2026
114 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 114
Measured (UTC)% likedChange
22 Oct 2026, 16:3882no change
12 Oct 2026, 16:3782no change
2 Oct 2026, 16:3682no change
22 Sept 2026, 16:3482no change
12 Sept 2026, 16:3382no change
2 Sept 2026, 16:3182no change
26 Aug 2026, 05:5082no change
26 Aug 2026, 04:5082no change
26 Aug 2026, 03:5082no change
26 Aug 2026, 02:5082no change
26 Aug 2026, 01:5082no change
26 Aug 2026, 00:5082no change
25 Aug 2026, 23:5082no change
25 Aug 2026, 22:5082no change
25 Aug 2026, 21:5082no change
25 Aug 2026, 20:5082no change
25 Aug 2026, 19:5082no change
25 Aug 2026, 18:5082no change
25 Aug 2026, 17:5082no change
25 Aug 2026, 16:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.