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[Sale!] WoodSprings Hotel & Resort V2

[Sale!] WoodSprings Hotel & Resort V2

A Roblox experience owned by WoodSprings Hotel & Resort.

RoleplayENroleplayhotel managementsocial

Description (written by the developer; not a statement by this register)

Welcome to WoodSprings Hotel & Resort here you relax, chat, and have fun with your friends, or meet new ones we will respect all, and make sure to take care of all of your needs we have a wide selection of rooms, great food, and a fun pool with water slides. If you are thinking about being a little crazy you could buy the premium suites for a larger room, or maybe buy some gear toys such as balloon, fidget spinner and more! Want a job? To get a job you must first join the group - https://www.roblox.com/My/Groups.aspx?gid=4293239 Then after you must apply at the application center, or attend an Interview session after accepted you must then attend Trainings for the official worker rank.

Last updated by the developer 19 Sept 2022, 14:45 UTC.

0
playing (measured 11 Aug 2026, 21:02 UTC)
42,247
lifetime visits
54%
liked (65 👍 / 55 👎)
299
favourites (7.1 per 1k visits)
20 July 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED] Halloween Pack
1,785 R$
Premium Suites
100 R$
VIP Lounge
50 R$
Balloon
25 R$
Fidget Spinner
15 R$
Beach Ball
15 R$
Selfie Stick
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

OMG VERETEX!!! · other39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.