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🌟 Forsaken Eternity

🌟 Forsaken Eternity

A Roblox experience owned by HSII Inc..

HorrorENhorrorlore-theoryalpha

Description (written by the developer; not a statement by this register)

☝️Game based on making theories and discussing about the lore. Not recommended for impatient players. 📕 Your friend has disappeared, leaving only the key card from his work. Find him, save him and survive. 🪙Premium players get 2x more playtime cash and exclusive item in lobby. 💡 Recommended to play atleast on 8+ graphics and use headphones. ⚙️ FE is in alpha development, bugs are expected. 💭 Inspired by Urbanshade: Hadal Division's "Pressure", Mob Entertainment's "Poppy Playtime" and Valve's "Portal 2". 🕙This game isn't discontinued yet. 💝Made with love by Dew.

Last updated by the developer 31 Jul 2026, 11:42 UTC.

0
playing (measured 15 Aug 2026, 07:19 UTC)
545
lifetime visits
86%
liked (18 👍 / 3 👎)
20
favourites (36.7 per 1k visits)
14 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 07:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RGBashlight
79 R$
Flashlight+
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome257 · 0.00% win
Familiar Place · other163 · 0.00% win
Friendo · social94 · 0.00% win
Untrusty Hardware · other45 · 0.00% win
Deep Sleep · other30 · 0.00% win
Fusion · other28 · 0.00% win
Swift Survivor · progression13 · 0.00% win
Come To Me · other13 · 0.00% win
First Try · progression5 · 0.00% win
Pure Light · other5 · 0.00% win
Chill Out · other4 · 0.00% win
Egoist.3 · 0.00% win
Pocket Change3 · 0.00% win
Definitely Not Today2 · 0.00% win
No Time To Explain1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.