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CQB Hell [10M VISITS!! & DATA FIX]

CQB Hell [10M VISITS!! & DATA FIX]

A Roblox experience owned by Killart Studios.

ShooterENclose quarters combatrandomly generated mapsshooter

CQB Hell [10M VISITS!! & DATA FIX] is a shooter experience created on 2025-03-14. It has recorded 11,480,177 lifetime visits and 50,604 favorites. Currently, 627 users are playing. The game holds a 72% like percentage. It features close quarters combat with randomly generated maps and aggressive enemy AI.

Description (written by the developer; not a statement by this register)

PLEASE BE SURE TO GIVE THIS GAME A LIKE 👍 AND FAVORITE IT DOWN BELOW A close quarters combat game, where every fight is fast, brutal, and unpredictable. Every run is different, forcing you to adapt on the fly. The environment is unforgiving to those who are reckless: Features: - Randomly Generated Map - Aggressive enemy AI - A vast sandbox (weapons, grenades, medkits) - Boss fights - Supports Xbox and Mobile users - Shooting Range: *Includes PVP in Shooting Range EPILEPSY WARNING: This game contains flashing lights, muzzle flashes, and intense visual effects that may trigger seizures for people with photosensitive epilepsy. Player discretion is advised.

Last updated by the developer 22 Aug 2026, 01:22 UTC.

769
playing (measured 25 Aug 2026, 02:50 UTC)
12,323,212
lifetime visits
72%
liked (14,078 👍 / 5,591 👎)
55,283
favourites (4.5 per 1k visits)
14 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4741,08477976910 August 202625 August 2026
80 measurements spanning 14 days, net +295. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 383–1,176 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 80
Measured (UTC)PlayersChange
25 Aug 2026, 02:50769-51
25 Aug 2026, 01:50820+113
25 Aug 2026, 00:50707+52
24 Aug 2026, 23:50655+9
24 Aug 2026, 22:50646+28
24 Aug 2026, 21:50618-44
24 Aug 2026, 20:50662+3
24 Aug 2026, 19:50659+1
24 Aug 2026, 18:50658-63
24 Aug 2026, 17:50721-34
24 Aug 2026, 16:50755-56
24 Aug 2026, 15:50811-95
24 Aug 2026, 14:50906-64
24 Aug 2026, 13:50970+121
24 Aug 2026, 12:50849+83
24 Aug 2026, 11:50766+66
24 Aug 2026, 10:50700+54
24 Aug 2026, 09:50646-58
24 Aug 2026, 08:50704+33
24 Aug 2026, 07:50671first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Hell · welcome1,021,611 · 64.7% win
Kill Allik · other281,255 · 22.8% win
Kill Smiley · other71,553 · 5.0% win
Kill Patsyuk · other64,694 · 4.3% win
Kill Viper · other60,468 · 3.7% win
Kill Kevin · other54,959 · 3.8% win
Kill Gunk · other54,015 · 3.8% win
Kill Melnik · other47,151 · 2.8% win
Kill Sequoia · progression38,043 · 2.3% win
Kill Armata · other35,430 · 2.3% win
Met chelovek_cheburek2! · social18,919 · 0.00% win
Kill Ascalon15,229 · 2.0% win
Crisp · other5,158 · 0.40% win
Met Uangker! · other4,622 · 0.00% win
Murderer · other629 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7213 August 202625 August 2026
81 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 81
Measured (UTC)% likedChange
25 Aug 2026, 02:5072no change
25 Aug 2026, 01:5072no change
25 Aug 2026, 00:5072no change
24 Aug 2026, 23:5072no change
24 Aug 2026, 22:5072no change
24 Aug 2026, 21:5072no change
24 Aug 2026, 20:5072no change
24 Aug 2026, 19:5072no change
24 Aug 2026, 18:5072no change
24 Aug 2026, 17:5072no change
24 Aug 2026, 16:5072no change
24 Aug 2026, 15:5072no change
24 Aug 2026, 14:5072no change
24 Aug 2026, 13:5072no change
24 Aug 2026, 12:5072no change
24 Aug 2026, 11:5072no change
24 Aug 2026, 10:5072no change
24 Aug 2026, 09:5072no change
24 Aug 2026, 08:5072no change
24 Aug 2026, 07:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.