CQB Hell [10M VISITS!! & DATA FIX]
A Roblox experience owned by Killart Studios.
ShooterENclose quarters combatrandomly generated mapsshooter
CQB Hell [10M VISITS!! & DATA FIX] is a shooter experience on Roblox, created in 2025, with over 12.9 million lifetime visits. It records 30 playing now, a like rating of 72%, 59,218 favourites.
Description (written by the developer; not a statement by this register)
PLEASE BE SURE TO GIVE THIS GAME A LIKE 👍 AND FAVORITE IT DOWN BELOW A close quarters combat game, where every fight is fast, brutal, and unpredictable. Every run is different, forcing you to adapt on the fly. The environment is unforgiving to those who are reckless: Features: - Randomly Generated Map - Aggressive enemy AI - A vast sandbox (weapons, grenades, medkits) - Boss fights - Supports Xbox and Mobile users - Shooting Range: *Includes PVP in Shooting Range EPILEPSY WARNING: This game contains flashing lights, muzzle flashes, and intense visual effects that may trigger seizures for people with photosensitive epilepsy. Player discretion is advised.
Last updated by the developer 2 Sept 2026, 13:25 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Sept 2026, 03:50 | 30 | -520 |
| 3 Sept 2026, 02:50 | 550 | -11 |
| 3 Sept 2026, 01:50 | 561 | -27 |
| 3 Sept 2026, 00:50 | 588 | +52 |
| 2 Sept 2026, 23:50 | 536 | +64 |
| 2 Sept 2026, 22:50 | 472 | +51 |
| 2 Sept 2026, 21:50 | 421 | -2 |
| 2 Sept 2026, 20:50 | 423 | -41 |
| 2 Sept 2026, 19:50 | 464 | +37 |
| 2 Sept 2026, 18:50 | 427 | -53 |
| 2 Sept 2026, 17:50 | 480 | -39 |
| 2 Sept 2026, 16:50 | 519 | -78 |
| 2 Sept 2026, 15:50 | 597 | -21 |
| 2 Sept 2026, 14:50 | 618 | -30 |
| 2 Sept 2026, 13:50 | 648 | +99 |
| 2 Sept 2026, 12:50 | 549 | +66 |
| 2 Sept 2026, 11:50 | 483 | +61 |
| 2 Sept 2026, 10:50 | 422 | -45 |
| 2 Sept 2026, 09:50 | 467 | +14 |
| 2 Sept 2026, 08:50 | 453 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 19:46 | 72 | no change |
| 12 Sept 2026, 19:36 | 72 | no change |
| 3 Sept 2026, 03:50 | 72 | no change |
| 3 Sept 2026, 02:50 | 72 | no change |
| 3 Sept 2026, 01:50 | 72 | no change |
| 3 Sept 2026, 00:50 | 72 | no change |
| 2 Sept 2026, 23:50 | 72 | no change |
| 2 Sept 2026, 22:50 | 72 | no change |
| 2 Sept 2026, 21:50 | 72 | no change |
| 2 Sept 2026, 20:50 | 72 | no change |
| 2 Sept 2026, 19:50 | 72 | no change |
| 2 Sept 2026, 19:35 | 72 | no change |
| 2 Sept 2026, 18:50 | 72 | no change |
| 2 Sept 2026, 17:50 | 72 | no change |
| 2 Sept 2026, 16:50 | 72 | no change |
| 2 Sept 2026, 15:50 | 72 | no change |
| 2 Sept 2026, 14:50 | 72 | no change |
| 2 Sept 2026, 13:50 | 72 | no change |
| 2 Sept 2026, 12:50 | 72 | no change |
| 2 Sept 2026, 11:50 | 72 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.