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CQB Hell [10M VISITS!! & DATA FIX]

CQB Hell [10M VISITS!! & DATA FIX]

A Roblox experience owned by Killart Studios.

ShooterENclose quarters combatrandomly generated mapsshooter

CQB Hell [10M VISITS!! & DATA FIX] is a shooter experience on Roblox, created in 2025, with over 12.9 million lifetime visits. It records 30 playing now, a like rating of 72%, 59,218 favourites.

Description (written by the developer; not a statement by this register)

PLEASE BE SURE TO GIVE THIS GAME A LIKE 👍 AND FAVORITE IT DOWN BELOW A close quarters combat game, where every fight is fast, brutal, and unpredictable. Every run is different, forcing you to adapt on the fly. The environment is unforgiving to those who are reckless: Features: - Randomly Generated Map - Aggressive enemy AI - A vast sandbox (weapons, grenades, medkits) - Boss fights - Supports Xbox and Mobile users - Shooting Range: *Includes PVP in Shooting Range EPILEPSY WARNING: This game contains flashing lights, muzzle flashes, and intense visual effects that may trigger seizures for people with photosensitive epilepsy. Player discretion is advised.

Last updated by the developer 2 Sept 2026, 13:25 UTC.

30
playing (measured 3 Sept 2026, 03:50 UTC)
12,990,775
lifetime visits
72%
liked (15,049 👍 / 5,871 👎)
59,208
favourites (4.6 per 1k visits)
14 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

301,08455710 August 20263 September 2026
297 measurements spanning 23 days, net -444. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 297
Measured (UTC)PlayersChange
3 Sept 2026, 03:5030-520
3 Sept 2026, 02:50550-11
3 Sept 2026, 01:50561-27
3 Sept 2026, 00:50588+52
2 Sept 2026, 23:50536+64
2 Sept 2026, 22:50472+51
2 Sept 2026, 21:50421-2
2 Sept 2026, 20:50423-41
2 Sept 2026, 19:50464+37
2 Sept 2026, 18:50427-53
2 Sept 2026, 17:50480-39
2 Sept 2026, 16:50519-78
2 Sept 2026, 15:50597-21
2 Sept 2026, 14:50618-30
2 Sept 2026, 13:50648+99
2 Sept 2026, 12:50549+66
2 Sept 2026, 11:50483+61
2 Sept 2026, 10:50422-45
2 Sept 2026, 09:50467+14
2 Sept 2026, 08:50453first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Hell · welcome1,150,040 · 0.00% win
Kill Allik · other324,649 · 0.00% win
Kill Smiley · other81,426 · 0.00% win
Kill Patsyuk · other73,105 · 0.00% win
Kill Viper · other67,552 · 0.00% win
Kill Kevin · other62,135 · 0.00% win
Kill Gunk · other61,864 · 0.00% win
Kill Melnik · other52,849 · 0.00% win
Kill Sequoia · progression42,666 · 0.00% win
Kill Armata · other40,809 · 0.00% win
Kill Ascalon19,019 · 0.00% win
Met chelovek_cheburek2! · social18,919 · 0.00% win
Crisp · other6,136 · 0.00% win
Met Uangker! · other4,622 · 0.00% win
Murderer · other928 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 202622 October 2026
301 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 301
Measured (UTC)% likedChange
22 Oct 2026, 19:4672no change
12 Sept 2026, 19:3672no change
3 Sept 2026, 03:5072no change
3 Sept 2026, 02:5072no change
3 Sept 2026, 01:5072no change
3 Sept 2026, 00:5072no change
2 Sept 2026, 23:5072no change
2 Sept 2026, 22:5072no change
2 Sept 2026, 21:5072no change
2 Sept 2026, 20:5072no change
2 Sept 2026, 19:5072no change
2 Sept 2026, 19:3572no change
2 Sept 2026, 18:5072no change
2 Sept 2026, 17:5072no change
2 Sept 2026, 16:5072no change
2 Sept 2026, 15:5072no change
2 Sept 2026, 14:5072no change
2 Sept 2026, 13:5072no change
2 Sept 2026, 12:5072no change
2 Sept 2026, 11:5072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.