Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[WIP] Buildoria

[WIP] Buildoria

A Roblox experience owned by Rehten Studio.

Sandbox & buildingENsandboxrpgbuilding

Description (written by the developer; not a statement by this register)

WORK IN PROGRESS A game based around building, exploring, farming, and fighting. The game will have an end goal, but it's a rpg/sandbox. This is a sandbox, "cheesing" difficulties is one way to achieve things! do /tutorial if want to read infos about the game (tho very scuffed) Funny enough game not inspired by Minecraft, but have few mechanics inspired from Terraria.

Last updated by the developer 29 Jul 2026, 11:20 UTC.

0
playing (measured 13 Aug 2026, 22:50 UTC)
2,114
lifetime visits
100%
liked (7 👍 / 0 👎)
6
favourites (2.8 per 1k visits)
14 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 22:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Early Welcome · welcome66 · 0.00% win
Copper Age · collection18 · 0.00% win
I've got a bone to pick with you · other16 · 0.00% win
Iron Age · other14 · 0.00% win
Silver Age · collection10 · 0.00% win
Gold Age · other10 · 0.00% win
First step toward the end · progression8 · 0.00% win
Sky Builder · other6 · 0.00% win
Not Hungry Anymore · progression5 · 0.00% win
Guardian of the skies · progression5 · 0.00% win
Learned · welcome4 · 0.00% win
Forever in sight · progression3 · 0.00% win
Beelieving · progression3 · 0.00% win
New King · progression2 · 0.00% win
Ice Breaker · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.