Spectral Rooms
A Roblox experience owned by Luna Vision.
HorrorENhorrorsound-basedrooms-inspired
Description (written by the developer; not a statement by this register)
First public release. Running for awhile to see if there is enough interest to continue developing. Have lots of ideas. Join the group and make a suggestion or report a bug. There is also a social link for the game. You go about your routine everyday but tonight you go to sleep. Then you wake up in a room with no way out except to go forward. As you make your way through seemingly endless rooms you realize that you are not alone. Now you question whether you are awake or asleep... Game is sound based so keep your volume up or wear headphones :) It's a typical Rooms game in the way that sometimes you have to die to figure something out Yep this game was inspired by " Rooms " by nicorocks5555 " Incidental Rooms " by matulko5y Quite a few heavily modified toolbox models used. I would give credit where it's due but who knows who the original designers are anymore. Premium players get slower battery drain and discounted purchases in shop
Last updated by the developer 12 May 2026, 04:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Sept 2026, 17:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.