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Grow your Capybara🐶

Grow your Capybara🐶

A Roblox experience owned by medium quality games.

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Description (written by the developer; not a statement by this register)

👍 LIKE and join the GROUP https://www.roblox.com/communities/35701657/medium-quality-games#!/about to get +1,500 starting size 👑 BONUSES 👑 +50% Size for Premium Users! 😋 Eat blobs on the ground 😋 ⚔️ Eat players smaller than you ⚔️ 🔥 Unlock all rare skins 🔥 🏆 Become the Biggest in the game 🏆 📋 Do Quests to get more size 📋 ✨Join Group For Extra Rewards✨ +50% Size for Group Members! https://www.roblox.com/communities/35701657/medium-quality-games#!/about

Last updated by the developer 1 Jun 2025, 17:26 UTC.

0
playing (measured 10 Aug 2026, 21:45 UTC)
179,444
lifetime visits
88%
liked (444 👍 / 58 👎)
2,949
favourites (16.4 per 1k visits)
14 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Galaxy! ☄️ (x100 Blobs)
3,999 R$
Tornado! 🌪️ (x100 Magnet)
2,499 R$
x2 Cash! 🗣️
399 R$
+25000 Starter Size! 🔥
379 R$
x2 Blobs! 🔥
349 R$
+10000 Starter Size! 👾
279 R$
x2 Magnet! 🧲
199 R$
x2 Size Growth! 👍
199 R$
+5000 Starter Size! 😈
149 R$
+1000 Starter Size! 🥶
79 R$
Premium Rewards
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome132,130 · 0.00% win
Played for 5 Mins! · other49,096 · 0.00% win
Played for 10 Mins! · other25,445 · 0.00% win
Played for 30 Mins! · other2,352 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.