Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
korea obi technique training ground

korea obi technique training ground

A Roblox experience owned by OBBYIST TEAM 2.

OtherENtrainingexercisekorea

korea obi technique training ground is an other genre Roblox experience created on 2025-03-14. The game has recorded 916,791 lifetime visits and 546 favorites. Currently, 0 users are playing. The like percentage stands at 45.

Description (written by the developer; not a statement by this register)

Exercise

Last updated by the developer 4 Apr 2026, 08:31 UTC.

0
playing (measured 12 Aug 2026, 07:00 UTC)
916,791
lifetime visits
46%
liked (187 👍 / 223 👎)
549
favourites (0.6 per 1k visits)
14 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:000first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

어드민
3,000 R$
100기부!
100 R$
50기부!
50 R$
10로벅스기부
10 R$
5기부
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You're a Pro · other22,899 · 0.00% win
You have entered Korea Obi Tech Training Camp! · welcome199 · 0.00% win
Why did you do this? · other119 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

454645.514 August 2026 — 45 % liked3 September 2026 — 45 % liked13 September 2026 — 45 % liked23 September 2026 — 45 % liked2 November 2026 — 46 % liked14 August 20262 November 2026
5 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 19:1946+1
23 Sept 2026, 19:0845no change
13 Sept 2026, 18:2245no change
3 Sept 2026, 18:2045no change
14 Aug 2026, 16:1745first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.