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Country.io

Country.io

A Roblox experience owned by Cool People make Games.

SimulatorENterritory capturemultiplayer competitionsnake-like mechanics

Country.io is a simulator experience created on March 14, 2025. It has accumulated 2,091,226 lifetime visits and 2,030 favorites. Currently, four players are active. The game holds a 74% like percentage. Players compete to capture territory by encircling areas and defeating opponents.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Country io 👑In this game the player has to compete with other players to capture the entire arena. 💀Players may defeat others by running their head into other tails. 🌟The point of the game is to capture as much territory as possible by encircling it. 👍 Be sure to like and favorite this game if you enjoyed it! ⭐

Last updated by the developer 15 Nov 2025, 11:53 UTC.

4
playing (measured 10 Aug 2026, 21:22 UTC)
2,091,226
lifetime visits
72%
liked (2,055 👍 / 795 👎)
2,305
favourites (1.1 per 1k visits)
14 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:227first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 0

Descriptors: Suitable for everyone

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

x2 Speed
449 R$
VIP
149 R$
x2 Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,447,708 · 100.0% win
Spawn into the Game! · welcome1,405,177 · 100.0% win
Played for 5 Mins! · other608,224 · 100.0% win
Played for 10 Mins! · other298,059 · 51.1% win
Played for 30 Mins! · other26,820 · 5.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

72747314 August 2026 — 74 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked13 September 2026 — 73 % liked23 September 2026 — 73 % liked3 October 2026 — 73 % liked13 October 2026 — 72 % liked23 October 2026 — 72 % liked2 November 2026 — 72 % liked12 November 2026 — 72 % liked14 August 202612 November 2026
10 measurements spanning 90 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 12:1672no change
2 Nov 2026, 12:0672no change
23 Oct 2026, 12:0572no change
13 Oct 2026, 12:0472-1
3 Oct 2026, 12:0373no change
23 Sept 2026, 12:0273no change
13 Sept 2026, 12:0073no change
3 Sept 2026, 11:5373no change
24 Aug 2026, 09:0673-1
14 Aug 2026, 09:0674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.