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Country.io

Country.io

A Roblox experience owned by Cool People make Games.

SimulatorENterritory capturemultiplayer competitionsnake-like mechanics

Country.io is a simulator experience created on March 14, 2025. It has accumulated 2,091,226 lifetime visits and 2,030 favorites. Currently, four players are active. The game holds a 74% like percentage. Players compete to capture territory by encircling areas and defeating opponents.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Country io 👑In this game the player has to compete with other players to capture the entire arena. 💀Players may defeat others by running their head into other tails. 🌟The point of the game is to capture as much territory as possible by encircling it. 👍 Be sure to like and favorite this game if you enjoyed it! ⭐

Last updated by the developer 15 Nov 2025, 11:53 UTC.

4
playing (measured 10 Aug 2026, 21:22 UTC)
2,091,226
lifetime visits
73%
liked (2,020 👍 / 739 👎)
2,066
favourites (1.0 per 1k visits)
14 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:227first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Speed
449 R$
VIP
149 R$
x2 Cash
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,382,354 · 100.0% win
Spawn into the Game! · welcome1,341,580 · 100.0% win
Played for 5 Mins! · other581,022 · 90.6% win
Played for 10 Mins! · other285,148 · 39.2% win
Played for 30 Mins! · other25,801 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

737473.514 August 2026 — 74 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:0673-1
14 Aug 2026, 09:0674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.