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Ability.io

Ability.io

A Roblox experience owned by Projector Games.

ShooterENPvP ArenaAbility-based CombatCapture the Flag

Description (written by the developer; not a statement by this register)

🌟 Welcome to 🌈 Ability.io! 🌟 ⚔️ Battle • Capture • Dominate 🗺️ 👑 Step into the arena and prove your power! Compete against other players in an epic race to capture the entire battlefield! 🎮 Use unique abilities, outsmart your enemies, and rise to the top as the ultimate champion! 🏆 Can you conquer it all? ✨ FEATURES: ⚡ Fast-paced PvP action 🌀 Cool abilities & upgrades 🌍 Dynamic maps 💥 Non-stop fun with friends 👍 Like the game? Tap that ❤️ Favorite & ⭐ Thumbs Up to support future updates! 💬 Invite your friends & show them who really owns the arena! 🔔 Follow the game to get notified about updates! 🎉 Join the fight. Claim the arena. Rule Ability.io. 👑 Tags : Color.Io, Simulator, Eat, Cubes, Blocks, Blobs, Eating, Be, Become, Simulator, Incremental, Agar.io

Last updated by the developer 1 Apr 2026, 07:34 UTC.

0
playing (measured 16 Aug 2026, 19:07 UTC)
2,339
lifetime visits
40%
liked (6 👍 / 9 👎)
20
favourites (8.6 per 1k visits)
14 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 19:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOUR ON A PROFILE, PLAY THIS GAME · other1,056 · 0.00% win
Venom Cube · collection0 · 0.00% win
Air Cube · collection0 · 0.00% win
Magnet Cube · collection0 · 0.00% win
Gear Cube! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.