Occupied Eir
A Roblox experience owned by SC-New Saxony.
RoleplayENmilitarysci-firoleplay
Description (written by the developer; not a statement by this register)
𝐒𝐘𝐍𝐎𝐏𝐒𝐈𝐒: After the previous regime's forces abandoned their posts, Saxon Command seized control of the Wehrwolf bunker, designating the surrounding region as "Occupied Eir." The once tranquil area has since descended into chaos, plagued by rampant banditry and constant combat. Meanwhile, the bunker has transformed into a hub for Research and Development, where unholy experiments are conducted on Profligates—whom are used as test subjects for otherworldly phenomena, pushing the boundaries of science and morality to a breaking point. Caught in the heart of the conflict, you stand at a crossroads: enlist in the militaristic ranks of New Saxony to ensure your survival, or resist the oppressive forces that seek to use you. Survival hinges on the choices you make, as each path offers its own dangers and moral compromises. Will you submit to the iron fist of order, or fight against it in a desperate bid for freedom?
Last updated by the developer 5 Dec 2025, 16:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 10:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.