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[UPD] Untitled Forsaken Engine

[UPD] Untitled Forsaken Engine

A Roblox experience owned by TehPwnz0r's Project Hub.

Fighting & PvPENPVPForsaken IPCharacter Roster

[UPD] Untitled Forsaken Engine is a fighting-pvp experience created on 2025-03-15. It supports 25 players and features Sentinel and Killer roles. The game has accumulated 70,195,906 lifetime visits and 75,346 favorites. Currently, 516 users are playing. The title holds a 68% like percentage.

Description (written by the developer; not a statement by this register)

This game is basically a Forsaken PVP Game, Allowing 25 Players to choose Sentinels and Killers to fight on a map. This game also has a gamemode where it's Forsaken but with our content. This game also has a gamemode where PVP is disabled and the goal is to hangout. This is a passion project made for fun. Play as survivors or killers with characters like: Noob, Shedletsky, Guest1337, Chance, Two Time, Dusekkar, Slasher, C00lKidd, 1x1x1x1, and John Doe and Noli All Skins and Emotes are mostly free to use! There's also unique skins and emotes and mechanics exclusive to this game. This is a Forsaken engine I made so it's PRONE to bugs, expect them. - // CREDITS TO THE MAIN TEAM - Hytok0 and cowoika - kaiserdegurechaff, Watamote10K - OTHER CREDITS WILL BE IN GAME! - If your assets you don't want added are in-game and want them removed contact me! [NOT A DIRECT COPY, THIS GAME IS MEANT TO BE FORSAKEN BUT WITH EXCLUSIVE ASSETS BY US AND A BATTLEGROUNDS]

Last updated by the developer 24 Aug 2026, 00:00 UTC.

696
playing (measured 24 Aug 2026, 00:50 UTC)
70,757,811
lifetime visits
68%
liked (33,011 👍 / 15,297 👎)
76,189
favourites (1.1 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4121,11876510 August 2026 — 511 players21 August 2026 — 898 players21 August 2026 — 909 players21 August 2026 — 936 players21 August 2026 — 1,118 players22 August 2026 — 1,023 players22 August 2026 — 1,012 players22 August 2026 — 824 players22 August 2026 — 724 players22 August 2026 — 682 players22 August 2026 — 554 players22 August 2026 — 494 players22 August 2026 — 456 players22 August 2026 — 436 players22 August 2026 — 434 players22 August 2026 — 464 players22 August 2026 — 576 players22 August 2026 — 673 players22 August 2026 — 814 players22 August 2026 — 901 players22 August 2026 — 885 players22 August 2026 — 850 players22 August 2026 — 896 players22 August 2026 — 806 players22 August 2026 — 794 players22 August 2026 — 873 players22 August 2026 — 831 players22 August 2026 — 811 players22 August 2026 — 781 players23 August 2026 — 783 players23 August 2026 — 829 players23 August 2026 — 805 players23 August 2026 — 711 players23 August 2026 — 615 players23 August 2026 — 516 players23 August 2026 — 491 players23 August 2026 — 412 players23 August 2026 — 435 players23 August 2026 — 446 players23 August 2026 — 418 players23 August 2026 — 429 players23 August 2026 — 577 players23 August 2026 — 683 players23 August 2026 — 753 players23 August 2026 — 851 players23 August 2026 — 887 players23 August 2026 — 899 players23 August 2026 — 820 players23 August 2026 — 828 players23 August 2026 — 825 players23 August 2026 — 696 players23 August 2026 — 744 players23 August 2026 — 684 players24 August 2026 — 696 players69610 August 202624 August 2026
54 measurements spanning 13 days, net +185. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 306–1,224 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 54
Measured (UTC)PlayersChange
24 Aug 2026, 00:50696+12
23 Aug 2026, 23:50684-60
23 Aug 2026, 22:50744+48
23 Aug 2026, 21:50696-129
23 Aug 2026, 20:50825-3
23 Aug 2026, 19:50828+8
23 Aug 2026, 18:50820-79
23 Aug 2026, 17:50899+12
23 Aug 2026, 16:50887+36
23 Aug 2026, 15:50851+98
23 Aug 2026, 14:50753+70
23 Aug 2026, 13:50683+106
23 Aug 2026, 12:50577+148
23 Aug 2026, 11:50429+11
23 Aug 2026, 10:50418-28
23 Aug 2026, 09:50446+11
23 Aug 2026, 08:50435+23
23 Aug 2026, 07:50412-79
23 Aug 2026, 06:50491-25
23 Aug 2026, 05:50516first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Just getting started.. · welcome2,951,330 · 7.4% win
Average Forsakened · other1,314,095 · 2.6% win
Hitbox Abuser · other326,302 · 0.60% win
Kill Streak · progression132,464 · 0.60% win
MY JOURNEY IS OVER · progression82,656 · 0.80% win
UFE Anniversary · other69,699 · 0.00% win
FRIDAY THE 13TH · other60,559 · 0.00% win
Pure Forsakened · other56,331 · 0.20% win
YIKES! · other50,743 · 0.30% win
March 18th · other19,494 · 0.00% win
hope a truck doesn't come by! · other18,873 · 0.00% win
I BREAKED FREE! · progression17,645 · 0.40% win
BREAK ME FREE · other8,362 · 0.20% win
JUST WINK! · other7,819 · 0.10% win
CAN YOU FEEL THE FURY · other7,749 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6821 August 2026 — 68 % liked21 August 2026 — 68 % liked21 August 2026 — 68 % liked21 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked22 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked23 August 2026 — 68 % liked24 August 2026 — 68 % liked21 August 202624 August 2026
54 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 54
Measured (UTC)% likedChange
24 Aug 2026, 00:5068no change
23 Aug 2026, 23:5068no change
23 Aug 2026, 22:5068no change
23 Aug 2026, 21:5068no change
23 Aug 2026, 20:5068no change
23 Aug 2026, 19:5068no change
23 Aug 2026, 18:5068no change
23 Aug 2026, 17:5068no change
23 Aug 2026, 16:5068no change
23 Aug 2026, 15:5068no change
23 Aug 2026, 14:5068no change
23 Aug 2026, 13:5068no change
23 Aug 2026, 13:3868no change
23 Aug 2026, 12:5068no change
23 Aug 2026, 11:5068no change
23 Aug 2026, 10:5068no change
23 Aug 2026, 09:5068no change
23 Aug 2026, 08:5068no change
23 Aug 2026, 07:5068no change
23 Aug 2026, 06:5068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.