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[UPD] Untitled Forsaken Engine

[UPD] Untitled Forsaken Engine

A Roblox experience owned by TehPwnz0r's Project Hub.

Fighting & PvPENPVPForsaken IPCharacter Roster

[UPD] Untitled Forsaken Engine is a fighting-pvp experience created on 2025-03-15. It supports 25 players and features Sentinel and Killer roles. The game has accumulated 70,195,906 lifetime visits and 75,346 favorites. Currently, 516 users are playing. The title holds a 68% like percentage.

Description (written by the developer; not a statement by this register)

This game is basically a Forsaken PVP Game, Allowing 25 Players to choose Sentinels and Killers to fight on a map. This game also has a gamemode where it's Forsaken but with our content. This game also has a gamemode where PVP is disabled and the goal is to hangout. This is a passion project made for fun. Play as survivors or killers with characters like: Noob, Shedletsky, Guest1337, Chance, Two Time, Dusekkar, Slasher, C00lKidd, 1x1x1x1, and John Doe and Noli All Skins and Emotes are mostly free to use! There's also unique skins and emotes and mechanics exclusive to this game. This is a Forsaken engine I made so it's PRONE to bugs, expect them. - // CREDITS TO THE MAIN TEAM - Hytok0 and cowoika - kaiserdegurechaff, Watamote10K - OTHER CREDITS WILL BE IN GAME! - If your assets you don't want added are in-game and want them removed contact me! [NOT A DIRECT COPY, THIS GAME IS MEANT TO BE FORSAKEN BUT WITH EXCLUSIVE ASSETS BY US AND A BATTLEGROUNDS]

Last updated by the developer 8 Sept 2026, 22:32 UTC.

1
playing (measured 8 Sept 2026, 22:50 UTC)
72,268,330
lifetime visits
68%
liked (35,212 👍 / 16,679 👎)
83,932
favourites (1.2 per 1k visits)
15 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

12,6771,33910 August 20268 September 2026
433 measurements spanning 29 days, net -510. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 433
Measured (UTC)PlayersChange
8 Sept 2026, 22:501-887
8 Sept 2026, 21:50888+63
8 Sept 2026, 20:50825+74
8 Sept 2026, 19:50751+32
8 Sept 2026, 18:50719+9
8 Sept 2026, 17:50710+40
8 Sept 2026, 16:50670-45
8 Sept 2026, 15:50715-16
8 Sept 2026, 14:50731-36
8 Sept 2026, 13:50767+53
8 Sept 2026, 12:50714+9
8 Sept 2026, 11:50705+128
8 Sept 2026, 10:50577+59
8 Sept 2026, 09:50518+124
8 Sept 2026, 08:50394-1
8 Sept 2026, 07:50395+26
8 Sept 2026, 06:50369-26
8 Sept 2026, 05:50395-45
8 Sept 2026, 04:50440-130
8 Sept 2026, 03:50570first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Just getting started.. · welcome3,125,118 · 13.2% win
Average Forsakened · other1,379,272 · 4.2% win
Hitbox Abuser · other351,465 · 0.90% win
Kill Streak · progression143,058 · 0.80% win
MY JOURNEY IS OVER · progression94,061 · 0.70% win
UFE Anniversary · other69,700 · 0.00% win
Pure Forsakened · other61,960 · 0.10% win
FRIDAY THE 13TH · other60,560 · 0.00% win
YIKES! · other56,454 · 0.60% win
I BREAKED FREE! · progression21,315 · 0.40% win
March 18th · other19,496 · 0.00% win
ITS OVER · other19,415 · 0.00% win
BREAK ME FREE · other10,829 · 0.30% win
SIGMAS NEVER DIE · other9,360 · 0.60% win
JUST WINK! · other9,289 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6821 August 202622 October 2026
439 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 439
Measured (UTC)% likedChange
22 Oct 2026, 14:0068no change
12 Oct 2026, 13:5468no change
2 Oct 2026, 13:5368no change
22 Sept 2026, 13:5268no change
12 Sept 2026, 13:4868no change
8 Sept 2026, 22:5068no change
8 Sept 2026, 21:5068no change
8 Sept 2026, 20:5068no change
8 Sept 2026, 19:5068no change
8 Sept 2026, 18:5068no change
8 Sept 2026, 17:5068no change
8 Sept 2026, 16:5068no change
8 Sept 2026, 15:5068no change
8 Sept 2026, 14:5068no change
8 Sept 2026, 13:5068no change
8 Sept 2026, 12:5068no change
8 Sept 2026, 11:5068no change
8 Sept 2026, 10:5068no change
8 Sept 2026, 09:5068no change
8 Sept 2026, 08:5068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
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9 October 2026
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2 October 2026
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25 September 2026
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11 September 2026
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4 September 2026
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28 August 2026
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21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.